Walking in the Implicit: Interactive World Exploration via Neural Scene Representation
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Abstract (arXiv)
Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 73 of its 79 references that are in the map. First posted on arXiv 29 Jun 2026.
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38 more
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- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
- 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
- 2026Geometry-Aware Implicit Memory for Video World Models
- 2025EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory
- 2026UniNav: A Unified World-Action Diffusion Model for Visual Navigation
- 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
- 2026Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering