mlsanityData to 14 Oct 2026

Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals

arXiv 2503.20066 ↗First posted 25 Mar 2025cs.RO cs.CVcited by 0

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Abstract (arXiv)

Dense reconstruction and differentiable rendering are fundamental tightly connected operations in 3D vision and computer graphics. Recent neural implicit representations demonstrate compelling advantages in reconstruction fidelity and differentiability over conventional discrete representations such as meshes, point clouds, and voxels. However, many neural implicit models, such as neural radiance fields (NeRF) and signed distance function (SDF) networks, are inefficient in rendering due to the need to perform multiple queries along each camera ray. Moreover, NeRF and Gaussian Splatting methods offer impressive photometric reconstruction but often require careful supervision to achieve accurate geometric reconstruction. To address these challenges, we propose a novel representation called signed directional distance function (SDDF). Unlike SDF and similar to NeRF, SDDF has a position and viewing direction as input. Like SDF and unlike NeRF, SDDF directly provides distance to the observed surface rather than integrating along the view ray. As a result, SDDF achieves accurate geometric reconstruction and efficient differentiable directional distance prediction. To learn and predict scene-level SDDF efficiently, we develop a differentiable hybrid representation that combines explicit ellipsoid priors and implicit neural residuals. This allows the model to handle distance discontinuities around obstacle boundaries effectively while preserving the ability for dense high-fidelity distance prediction. Through extensive evaluation against state-of-the-art representations, we show that SDDF achieves (i) competitive SDDF prediction accuracy, (ii) faster prediction speed than SDF and NeRF, and (iii) superior geometric consistency compared to NeRF and Gaussian Splatting.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 61 references that are in the map. First posted on arXiv 25 Mar 2025.

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43 of 61 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  12. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
31 more
  1. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  2. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  3. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  4. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
  5. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
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  9. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  10. 2019Neural Point-Based Graphicscited by 327
  11. 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 184
  12. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
  13. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  14. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  15. 2016Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planningcited by 150
  16. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  17. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  18. 2022Theseus: A Library for Differentiable Nonlinear Optimizationcited by 65
  19. 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 63
  20. 2022VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstructioncited by 62
  21. 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
  22. 2021Representing 3D Shapes with Probabilistic Directed Distance Fieldscited by 21
  23. 2023RayDF: Neural Ray-surface Distance Fields with Multi-view Consistencycited by 12
  24. 2022FIRe: Fast Inverse Rendering using Directional and Signed Distance Functionscited by 9
  25. 2022Multi-View Reconstruction using Signed Ray Distance Functions (SRDF)cited by 9
  26. 2020Faithful Euclidean Distance Field from Log-Gaussian Process Implicit Surfacescited by 7
  27. 2022NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representationcited by 7
  28. 2024Dynamic 3D Point Cloud Sequences as 2D Videoscited by 7
  29. 2022Log-GPIS-MOP: A Unified Representation for Mapping, Odometry and Planningcited by 4
  30. 2024Safe Bubble Cover for Motion Planning on Distance Fieldscited by 4
  31. 2019Directional TSDF: Modeling Surface Orientation for Coherent Meshescited by 3

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