mlsanityData to 14 Oct 2026

RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis

arXiv 2509.07782 ↗First posted 9 Sep 2025cs.CVcited by 1

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Abstract (arXiv)

RayGauss has achieved state-of-the-art rendering quality for novel-view synthesis on synthetic and indoor scenes by representing radiance and density fields with irregularly distributed elliptical basis functions, rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x to 12x faster training and 50x to 80x higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR. Project page with videos and code: https://raygaussx.github.io/.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 9 Sep 2025.

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34 of 48 references.

References · 34

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
22 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  2. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  3. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  4. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  5. 2023Gaussian Splatting SLAMcited by 415
  6. 2019Neural Point-Based Graphicscited by 327
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  8. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  10. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  11. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  12. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  13. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  14. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  15. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  16. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  17. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  18. 2024GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splattingcited by 31
  19. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  20. 2023PointNeRF++: A multi-scale, point-based Neural Radiance Fieldcited by 13
  21. 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
  22. 2019Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracingcited by 3

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