EgoMusic-driven Human Dance Motion Estimation with Skeleton Mamba
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Abstract (arXiv)
Estimating human dance motion is a challenging task with various industrial applications. Recently, many efforts have focused on predicting human dance motion using either egocentric video or music as input. However, the task of jointly estimating human motion from both egocentric video and music remains largely unexplored. In this paper, we aim to develop a new method that predicts human dance motion from both egocentric video and music. In practice, the egocentric view often obscures much of the body, making accurate full-pose estimation challenging. Additionally, incorporating music requires the generated head and body movements to align well with both visual and musical inputs. We first introduce EgoAIST++, a new large-scale dataset that combines both egocentric views and music with more than 36 hours of dancing motion. Drawing on the success of diffusion models and Mamba on modeling sequences, we develop an EgoMusic Motion Network with a core Skeleton Mamba that explicitly captures the skeleton structure of the human body. We illustrate that our approach is theoretically supportive. Intensive experiments show that our method clearly outperforms state-of-the-art approaches and generalizes effectively to real-world data.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 70 of its 98 references that are in the map. First posted on arXiv 14 Aug 2025.
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70 of 98 references.
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- 2025Align Your Rhythm: Generating Highly Aligned Dance Poses with Gating-Enhanced Rhythm-Aware Feature Representation
- 2024Dance Any Beat: Blending Beats with Visuals in Dance Video Generation
- 2024DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance
- 2026Dance to Music Generation leveraging Pre-training with Unpaired data and Contrastive Alignment ↗
- 2026PF-D2M: A Pose-free Diffusion Model for Universal Dance-to-Music Generation