3D Whole-body Grasp Synthesis with Directional Controllability
Not on the map. Why?
Abstract (arXiv)
Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look natural w.r.t. each other, the grasped object, as well as the local scene (i.e., a receptacle supporting the object). Moreover, training data for this task is really scarce, while capturing new data is expensive. Recent work goes beyond finite datasets via a divide-and-conquer approach; it first generates a "guiding" right-hand grasp, and then searches for bodies that match this. However, the guiding-hand synthesis lacks controllability and receptacle awareness, so it likely has an implausible direction (i.e., a body can't match this without penetrating the receptacle) and needs corrections through major post-processing. Moreover, the body search needs exhaustive sampling and is expensive. These are strong limitations. We tackle these with a novel method called CWGrasp. Our key idea is that performing geometry-based reasoning "early on," instead of "too late," provides rich "control" signals for inference. To this end, CWGrasp first samples a plausible reaching-direction vector (used later for both the arm and hand) from a probabilistic model built via ray-casting from the object and collision checking. Moreover, CWGrasp uniquely tackles both right and left-hand grasps. We evaluate on the GRAB and ReplicaGrasp datasets. CWGrasp outperforms baselines, at lower runtime and budget, while all components help performance. Code and models are available at https://gpaschalidis.github.io/cwgrasp.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 48 of its 75 references that are in the map. First posted on arXiv 29 Aug 2024.
Builds on
48 of 75 references.
References · 48
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
36 more
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 145
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 139
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 129
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2019ContactGrasp: Functional Multi-finger Grasp Synthesis from Contactcited by 87
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 59
- 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2022Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Handscited by 49
- 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
- 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Datacited by 37
- 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 26
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
- 2023SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstructioncited by 16
- 2022Robotic Grasping from Classical to Modern: A Surveycited by 14
Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 2.
6 papers.
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Modelscited by 11
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
- 2026DCGrasp: Distance-aware Controllable Grasp Generationcited by 0
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Models16 Dec 2024