mlsanityData to 14 Oct 2026

PhysPart: Physically Plausible Part Completion for Interactable Objects

arXiv 2408.13724 ↗First posted 25 Aug 2024cs.CV cs.ROcited by 25

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Abstract (arXiv)

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot simulation environments. However, while significant progress has been made in modeling 3D shapes and appearances, modeling object physics, particularly for interactable objects, remains challenging due to the physical constraints imposed by inter-part motions. In this paper, we tackle the problem of physically plausible part completion for interactable objects, aiming to generate 3D parts that not only fit precisely into the object but also allow smooth part motions. To this end, we propose a diffusion-based part generation model that utilizes geometric conditioning through classifier-free guidance and formulates physical constraints as a set of stability and mobility losses to guide the sampling process. Additionally, we demonstrate the generation of dependent parts, paving the way toward sequential part generation for objects with complex part-whole hierarchies. Experimentally, we introduce a new metric for measuring physical plausibility based on motion success rates. Our model outperforms existing baselines over shape and physical metrics, especially those that do not adequately model physical constraints. We also demonstrate our applications in 3D printing, robot manipulation, and sequential part generation, showing our strength in realistic tasks with the demand for high physical plausibility.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 57 of its 84 references that are in the map. First posted on arXiv 25 Aug 2024.

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57 of 84 references.

References · 57

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 14; 2026: 9.

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  1. 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
  2. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
  3. 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundnesscited by 25
  4. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  5. 2025Generative Physical AI in Vision: A Surveycited by 24
  6. 2024S2O: Static to Openable Enhancement for Articulated 3D Objectscited by 22
  7. 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
  8. 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
  9. 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
  10. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 14
  11. 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
  12. 2025ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latentscited by 11
13 more
  1. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 9
  2. 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 8
  3. 2024GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object Manipulationcited by 5
  4. 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
  5. 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
  6. 2026φ-Scene: Physically Grounded Image-to-3D Scene Reconstructioncited by 3
  7. 2025CADKnitter: Compositional CAD Generation from Text and Geometry Guidancecited by 2
  8. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  9. 2026ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposalscited by 1
  10. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1
  11. 2026ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videoscited by 0
  12. 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Imagecited by 0
  13. 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0