Move-in-2D: 2D-Conditioned Human Motion Generation
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Abstract (arXiv)
Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 53 of its 59 references that are in the map. First posted on arXiv 17 Dec 2024.
Builds on
53 of 59 references.
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38 more
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decouplingcited by 4
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
- 2026LAViG-FLOW: Latent Autoregressive Video Generation for Fluid Flow Simulationscited by 0
- 2026ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generationcited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Kirin: Animal Motion Generation from In-the-Wild Video1 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation7 May 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026LAViG-FLOW: Latent Autoregressive Video Generation for Fluid Flow Simulations19 Jan 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling24 Aug 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
Similar, not cited
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- 2024Motion Prompting: Controlling Video Generation with Motion Trajectories
- 2024Towards motion from video diffusion models
- 2024Human Motion Synthesis_ A Diffusion Approach for Motion Stitching and In-Betweening
- 2025Strong and Controllable 3D Motion Generation
- 2025Generating Human Motion Videos using a Cascaded Text-to-Video Framework
- 2025LMP: Leveraging Motion Prior in Zero-Shot Video Generation with Diffusion Transformer
- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation
- 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space