mlsanityData to 14 Oct 2026

Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs

arXiv 2101.06894 ↗First posted 18 Jan 2021cs.RO cs.CVcited by 144

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Abstract (arXiv)

Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), includes static and dynamic entities and their relations (e.g., a person is in a room at a given time). In contrast, current robots' internal representations still provide a partial and fragmented understanding of the environment, either in the form of a sparse or dense set of geometric primitives (e.g., points, lines, planes, voxels) or as a collection of objects. This paper attempts to reduce the gap between robot and human perception by introducing a novel representation, a 3D Dynamic Scene Graph(DSG), that seamlessly captures metric and semantic aspects of a dynamic environment. A DSG is a layered graph where nodes represent spatial concepts at different levels of abstraction, and edges represent spatio-temporal relations among nodes. Our second contribution is Kimera, the first fully automatic method to build a DSG from visual-inertial data. Kimera includes state-of-the-art techniques for visual-inertial SLAM, metric-semantic 3D reconstruction, object localization, human pose and shape estimation, and scene parsing. Our third contribution is a comprehensive evaluation of Kimera in real-life datasets and photo-realistic simulations, including a newly released dataset, uHumans2, which simulates a collection of crowded indoor and outdoor scenes. Our evaluation shows that Kimera achieves state-of-the-art performance in visual-inertial SLAM, estimates an accurate 3D metric-semantic mesh model in real-time, and builds a DSG of a complex indoor environment with tens of objects and humans in minutes. Our final contribution shows how to use a DSG for real-time hierarchical semantic path-planning. The core modules in Kimera are open-source.

Key facts. Cited by 144 papers in the map (data through 14 Oct 2026). Builds on 94 of its 218 references that are in the map. First posted on arXiv 18 Jan 2021.

Builds on

94 of 218 references.

References · 94

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38 more
  1. 2018Panoptic Segmentationcited by 802
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  3. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
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  15. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
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  17. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  18. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
  19. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  20. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  21. 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 184
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50 most cited of 94 All 94 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 6; 2022: 19; 2023: 14; 2024: 35; 2025: 33; 2026: 37.

144 papers.

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  1. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
  2. 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
  3. 2023Text2Motion: From Natural Language Instructions to Feasible Planscited by 224
  4. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  5. 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
  6. 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
  7. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  8. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
  9. 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
  10. 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
  11. 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 54
  12. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
38 more
  1. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
  2. 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
  3. 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 52
  4. 2022Continuous Scene Representations for Embodied AIcited by 39
  5. 2023Incremental 3D Semantic Scene Graph Prediction from RGB Sequencescited by 39
  6. 2024KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systemscited by 39
  7. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answeringcited by 37
  8. 2024DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Modelscited by 33
  9. 2023SGAligner : 3D Scene Alignment with Scene Graphscited by 30
  10. 2024SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphscited by 29
  11. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
  12. 2022S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representationscited by 28
  13. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understandingcited by 27
  14. 2023Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologiescited by 25
  15. 2024RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigationcited by 25
  16. 2023SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphscited by 24
  17. 20244D Panoptic Scene Graph Generationcited by 22
  18. 2022Situational Graphs for Robot Navigation in Structured Indoor Environmentscited by 21
  19. 2025Describe Anything Anywhere At Any Momentcited by 19
  20. 2022Sequential Manipulation Planning on Scene Graphcited by 17
  21. 2022Probabilistic Volumetric Fusion for Dense Monocular SLAMcited by 16
  22. 2023Object Goal Navigation with Recursive Implicit Mapscited by 16
  23. 2024RelationField: Relate Anything in Radiance Fieldscited by 16
  24. 2021From SLAM to Situational Awareness: Challenges and Surveycited by 15
  25. 2023Language-EXtended Indoor SLAM (LEXIS): A Versatile System for Real-time Visual Scene Understandingcited by 15
  26. 2025Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answeringcited by 14
  27. 2025MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representationcited by 11
  28. 2022Inferring Articulated Rigid Body Dynamics from RGBD Videocited by 10
  29. 2022AutoMerge: A Framework for Map Assembling and Smoothing in City-scale Environmentscited by 10
  30. 2022Leveraging Large (Visual) Language Models for Robot 3D Scene Understandingcited by 10
  31. 2024SG-PGM: Partial Graph Matching Network with Semantic Geometric Fusion for 3D Scene Graph Alignment and Its Downstream Taskscited by 10
  32. 2024Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphscited by 10
  33. 2025FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Imagescited by 10
  34. 2025KeySG: Hierarchical Keyframe-Based 3D Scene Graphscited by 10
  35. 2024External Knowledge Enhanced 3D Scene Generation from Sketchcited by 9
  36. 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 9
  37. 2022A Review on Visual-SLAM: Advancements from Geometric Modelling to Learning-based Semantic Scene Understandingcited by 8
  38. 2025ASHiTA: Automatic Scene-grounded HIerarchical Task Analysiscited by 8

50 most cited of 144 All 144 (JSON)