Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs
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Abstract (arXiv)
Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), includes static and dynamic entities and their relations (e.g., a person is in a room at a given time). In contrast, current robots' internal representations still provide a partial and fragmented understanding of the environment, either in the form of a sparse or dense set of geometric primitives (e.g., points, lines, planes, voxels) or as a collection of objects. This paper attempts to reduce the gap between robot and human perception by introducing a novel representation, a 3D Dynamic Scene Graph(DSG), that seamlessly captures metric and semantic aspects of a dynamic environment. A DSG is a layered graph where nodes represent spatial concepts at different levels of abstraction, and edges represent spatio-temporal relations among nodes. Our second contribution is Kimera, the first fully automatic method to build a DSG from visual-inertial data. Kimera includes state-of-the-art techniques for visual-inertial SLAM, metric-semantic 3D reconstruction, object localization, human pose and shape estimation, and scene parsing. Our third contribution is a comprehensive evaluation of Kimera in real-life datasets and photo-realistic simulations, including a newly released dataset, uHumans2, which simulates a collection of crowded indoor and outdoor scenes. Our evaluation shows that Kimera achieves state-of-the-art performance in visual-inertial SLAM, estimates an accurate 3D metric-semantic mesh model in real-time, and builds a DSG of a complex indoor environment with tens of objects and humans in minutes. Our final contribution shows how to use a DSG for real-time hierarchical semantic path-planning. The core modules in Kimera are open-source.
Key facts. Cited by 144 papers in the map (data through 14 Oct 2026). Builds on 94 of its 218 references that are in the map. First posted on arXiv 18 Jan 2021.
Builds on
94 of 218 references.
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50 most cited of 94 All 94 (JSON)
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Citing papers per year: 2021: 6; 2022: 19; 2023: 14; 2024: 35; 2025: 33; 2026: 37.
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- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
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- 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 54
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- 2024SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphscited by 29
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- 2024External Knowledge Enhanced 3D Scene Generation from Sketchcited by 9
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 9
- 2022A Review on Visual-SLAM: Advancements from Geometric Modelling to Learning-based Semantic Scene Understandingcited by 8
- 2025ASHiTA: Automatic Scene-grounded HIerarchical Task Analysiscited by 8
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50 newest of 144 All 144 (JSON)
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
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- 2026Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoningcited by 0
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Searchcited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs30 Jun 2026
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning4 Apr 2026
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search5 Mar 2026
- 2026Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoning10 Jan 2026
- 2024KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systemscited by 39
- 2026CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agentscited by 1
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environmentscited by 1
- 2026Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agentscited by 0
- 2026Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agents4 Sep 2026
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments1 Sep 2026
- 2026CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents29 Jul 2026
- 2024KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems23 Sep 2024
- 2024RelationField: Relate Anything in Radiance Fieldscited by 16
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- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning18 Dec 2025
- 2025RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregation21 May 2025
- 2024RelationField: Relate Anything in Radiance Fields18 Dec 2024
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- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 136
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
- 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
- 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
- 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
- 2022TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphscited by 59
- 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 54
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
12 most cited of 127 All 127 (JSON)
- 2026PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory27 Sep 2026
- 2026Kairos: Grounded Forecasting of Presence and Directional Flow in 4D Scene Graphs23 Sep 2026
- 2026Active Spatial Inspection for Effective and Efficient Embodied Exploration18 Sep 2026
- 2026PerSeM: Persistent Semantic Memory for Long-Horizon Open-Vocabulary UAV Mapping17 Sep 2026
- 2026Semantic-ITC: A Frame-wise Indoor Mobile Laser Scanning Dataset and Benchmark for Semantic Segmentation16 Sep 2026
- 2026FRAME: Factored Retrieval via Attribute Readouts for Object-Centric Scene Memory8 Sep 2026
- 2026AQ3D: Adaptive Query Transformer for 3D Instance Segmentation31 Aug 2026
- 2026Understanding Temporal Semantic Stability in Open-Vocabulary UAV Perception through Metric 3D Fusion23 Aug 2026
- 2026GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes11 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics14 Jul 2026
- 2026Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation10 Jul 2026
12 newest of 127 All 127 (JSON)