Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
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Abstract (arXiv)
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D Gaussians to approximate a radiance field from images. We propose first extracting a base mesh from Gaussians during optimization, then building and refining an adaptive layer of Gaussians with a variable thickness around the mesh to better capture the fine details and volumetric effects near the surface, such as hair or grass. We call this layer Gaussian Frosting, as it resembles a coating of frosting on a cake. The fuzzier the material, the thicker the frosting. We also introduce a parameterization of the Gaussians to enforce them to stay inside the frosting layer and automatically adjust their parameters when deforming, rescaling, editing or animating the mesh. Our representation allows for efficient rendering using Gaussian splatting, as well as editing and animation by modifying the base mesh. We demonstrate the effectiveness of our method on various synthetic and real scenes, and show that it outperforms existing surface-based approaches. We will release our code and a web-based viewer as additional contributions. Our project page is the following: https://anttwo.github.io/frosting/
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 36 of its 46 references that are in the map. First posted on arXiv 21 Mar 2024.
Builds on
36 of 46 references.
References · 36
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
24 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2020Free View Synthesiscited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2020Stable View Synthesiscited by 165
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
- 2024GARField: Group Anything with Radiance Fieldscited by 108
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
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Citing papers per year: 2024: 7; 2025: 8; 2026: 4.
19 papers.
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- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understandingcited by 43
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
- 2025Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Studycited by 3
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailscited by 3
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2025SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussianscited by 1
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenescited by 1
7 more
- 2025Unsupervised Monocular 3D Keypoint Discovery from Multi-View Diffusion Priorscited by 0
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Renderingcited by 0
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filteringcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasetscited by 0
- 2026FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasets28 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes23 Nov 2025
- 2025SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussians2 Oct 2025
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details24 Jul 2025
- 2025Unsupervised Monocular 3D Keypoint Discovery from Multi-View Diffusion Priors16 Jul 2025
- 2025Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study16 Jan 2025
7 more
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views9 Dec 2024
- 2024EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding5 Dec 2024
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting24 May 2024
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understandingcited by 43
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
- 2025Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Studycited by 3
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailscited by 3
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2025SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussianscited by 1
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenescited by 1
12 most cited of 18 All 18 (JSON)
- 2026FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasets28 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes23 Nov 2025
- 2025SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussians2 Oct 2025
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details24 Jul 2025
- 2025Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study16 Jan 2025
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
12 newest of 18 All 18 (JSON)