mlsanityData to 14 Oct 2026

Mesh-Learner: Texturing Mesh with Spherical Harmonics

arXiv 2504.19938 ↗First posted 28 Apr 2025cs.CV cs.ROcited by 0

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Abstract (arXiv)

In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) texture (i.e., texture filled with SH coefficients) into the learning process to learn each mesh s view-dependent radiance end-to-end. Images are rendered by interpolating surrounding SH Texels at each pixel s sampling point using a novel interpolation method. Conversely, gradients from each pixel are back-propagated to the related SH Texels in SH textures. Mesh-Learner exploits graphic features of rasterization pipeline (texture sampling, deferred rendering) to render, which makes Mesh-Learner naturally compatible with tools (e.g., Blender) and tasks (e.g., 3D reconstruction, scene rendering, reinforcement learning for robotics) that are based on rasterization pipelines. Our system can train vast, unlimited scenes because we transfer only the SH textures within the frustum to the GPU for training. At other times, the SH textures are stored in CPU RAM, which results in moderate GPU memory usage. The rendering results on interpolation and extrapolation sequences in the Replica and FAST-LIVO2 datasets achieve state-of-the-art performance compared to existing state-of-the-art methods (e.g., 3D Gaussian Splatting and M2-Mapping). To benefit the society, the code will be available at https://github.com/hku-mars/Mesh-Learner.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 28 references that are in the map. First posted on arXiv 28 Apr 2025.

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19 of 28 references.

References · 19

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2015Fast R-CNNcited by 2,933
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  8. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  10. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  11. 2023Gaussian Splatting SLAMcited by 415
  12. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
7 more
  1. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
  2. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  3. 2024FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometrycited by 44
  4. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  5. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  6. 2023ImMesh: An Immediate LiDAR Localization and Meshing Frameworkcited by 11
  7. 2024Neural Surface Reconstruction and Rendering for LiDAR-Visual Systemscited by 3

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  1. 2024MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
  2. 2025TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features
  3. 2025MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
  4. 2025SHaDe: Compact and Consistent Dynamic 3D Reconstruction via Tri-Plane Deformation and Latent Diffusion
  5. 2024LDM: Large Tensorial SDF Model for Textured Mesh Generation
  6. 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
  7. 2024EASI-Tex: Edge-Aware Mesh Texturing from Single Image
  8. 2024R2-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinement