mlsanityData to 7 Oct 2026

Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

arXiv 2507.20239 ↗First posted 27 Jul 2025cs.CVcited by 3

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Abstract (arXiv)

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient densification and suboptimal spatial distribution of Gaussian primitives. In this work, we present a comprehensive analysis of the split and clone operations during the densification phase, revealing their distinct roles in balancing detail preservation and computational efficiency. Building upon this analysis, we propose a global-to-local densification strategy, which facilitates more efficient growth of Gaussians across the scene space, promoting both global coverage and local refinement. To cooperate with the proposed densification strategy and promote sufficient diffusion of Gaussian primitives in space, we introduce an energy-guided coarse-to-fine multi-resolution training framework, which gradually increases resolution based on energy density in 2D images. Additionally, we dynamically prune unnecessary Gaussian primitives to speed up the training. Extensive experiments on MipNeRF-360, Deep Blending, and Tanks & Temples datasets demonstrate that our approach significantly accelerates training,achieving over 2x speedup with fewer Gaussian primitives and superior reconstruction performance.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 22 of its 33 references that are in the map. First posted on arXiv 27 Jul 2025.

Builds on

22 of 33 references.

References · 22

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  6. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  7. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  8. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  9. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
  10. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  11. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  12. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
10 more
  1. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  2. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  3. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  4. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  5. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  6. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  7. 2024FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Headscited by 22
  8. 2024PERSE: Personalized 3D Generative Avatars from A Single Portraitcited by 15
  9. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  10. 2025VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignmentcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.