TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
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Abstract (arXiv)
Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case is modelling complex surface light interactions for highly reflective scenes, which results in intricate high frequency specular radiance components. We hypothesize that such challenging settings can benefit from increased representation power. We hence propose a method that tackles this issue through a geometrically and physically grounded Gaussian Splatting borne radiance field, where normals and material properties are spatially variable in the primitive's local space. Using per-primitive texture maps for this purpose, we also propose to harness the GPU hardware to accelerate rendering at test time via unified material texture atlas. Code will be available at https://github.com/maeyounes/TextureSplat
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 78 of its 91 references that are in the map. First posted on arXiv 16 Jun 2025.
Builds on
78 of 91 references.
References · 78
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- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
38 more
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020Convolutional Occupancy Networkscited by 761
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
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50 most cited of 78 All 78 (JSON)
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Renderingcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025