mlsanityData to 14 Oct 2026

Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

arXiv 2505.23280 ↗First posted 29 May 2025cs.CVcited by 4

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of global scene information and requires complex parameter tuning due to scene partitioning and local optimization. To address these limitations, we propose MixGS, a novel holistic optimization framework for large-scale 3D scene reconstruction. MixGS models the entire scene holistically by integrating camera pose and Gaussian attributes into a view-aware representation, which is decoded into fine-detailed Gaussians. Furthermore, a novel mixing operation combines decoded and original Gaussians to jointly preserve global coherence and local fidelity. Extensive experiments on large-scale scenes demonstrate that MixGS achieves state-of-the-art rendering quality and competitive speed, while significantly reducing computational requirements, enabling large-scale scene reconstruction training on a single 24GB VRAM GPU. The code will be released at https://github.com/azhuantou/MixGS.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 68 of its 75 references that are in the map. First posted on arXiv 29 May 2025.

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68 of 75 references.

References · 68

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38 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  2. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  3. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  4. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
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  11. 2021Urban Radiance Fieldscited by 263
  12. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  13. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  14. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
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  17. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  18. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
  19. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  20. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  21. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
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  24. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  25. 2021Light Field Neural Renderingcited by 108
  26. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  27. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
  28. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
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  30. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  31. 2024SCube: Instant Large-Scale Scene Reconstruction using VoxSplatscited by 60
  32. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  33. 2020AU-AIR: A Multi-modal Unmanned Aerial Vehicle Dataset for Low Altitude Traffic Surveillancecited by 56
  34. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  35. 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 51
  36. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  37. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  38. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 41

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.