Re-ReND: Real-time Rendering of NeRFs across Devices
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Abstract (arXiv)
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time-as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 27 of its 40 references that are in the map. First posted on arXiv 15 Mar 2023.
Builds on
27 of 40 references.
References · 27
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- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
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- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
15 more
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2020State of the Art on Neural Renderingcited by 278
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
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- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2020DeRF: Decomposed Radiance Fieldscited by 163
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- 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
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Citing papers per year: 2023: 6; 2024: 8; 2025: 2; 2026: 1.
17 papers.
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- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
- 2024DATENeRF: Depth-Aware Text-based Editing of NeRFscited by 5
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesiscited by 2
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBcited by 2
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
5 more
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
- 2023fMPI: Fast Novel View Synthesis in the Wild with Layered Scene Representationscited by 1
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Renderingcited by 1
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devicescited by 1
- 2023EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstructioncited by 0
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models20 Feb 2025
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB24 Sep 2024
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering16 Sep 2024
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis15 Jul 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery21 May 2024
- 2024DATENeRF: Depth-Aware Text-based Editing of NeRFs6 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023fMPI: Fast Novel View Synthesis in the Wild with Layered Scene Representations26 Dec 2023
5 more
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation28 Nov 2023
- 2023EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction16 Nov 2023
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devices25 Oct 2023
- 2024DATENeRF: Depth-Aware Text-based Editing of NeRFscited by 5
- 2024DATENeRF: Depth-Aware Text-based Editing of NeRFs6 Apr 2024
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesiscited by 2
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBcited by 2
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
12 most cited of 16 All 16 (JSON)
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models20 Feb 2025
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB24 Sep 2024
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering16 Sep 2024
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis15 Jul 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery21 May 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023fMPI: Fast Novel View Synthesis in the Wild with Layered Scene Representations26 Dec 2023
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023
12 newest of 16 All 16 (JSON)