Learning to Get Up
Not on the map. Why?
Abstract (arXiv)
Getting up from an arbitrary fallen state is a basic human skill. Existing methods for learning this skill often generate highly dynamic and erratic get-up motions, which do not resemble human get-up strategies, or are based on tracking recorded human get-up motions. In this paper, we present a staged approach using reinforcement learning, without recourse to motion capture data. The method first takes advantage of a strong character model, which facilitates the discovery of solution modes. A second stage then learns to adapt the control policy to work with progressively weaker versions of the character. Finally, a third stage learns control policies that can reproduce the weaker get-up motions at much slower speeds. We show that across multiple runs, the method can discover a diverse variety of get-up strategies, and execute them at a variety of speeds. The results usually produce policies that use a final stand-up strategy that is common to the recovery motions seen from all initial states. However, we also find policies for which different strategies are seen for prone and supine initial fallen states. The learned get-up control strategies often have significant static stability, i.e., they can be paused at a variety of points during the get-up motion. We further test our method on novel constrained scenarios, such as having a leg and an arm in a cast.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 21 of its 69 references that are in the map. First posted on arXiv 30 Apr 2022.
Builds on
21 of 69 references.
References · 21
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2020dm_control: Software and Tasks for Continuous Controlcited by 375
- 2017On human motion prediction using recurrent neural networkscited by 338
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2021Robust Motion In-betweeningcited by 229
- 2021Character Controllers Using Motion VAEscited by 184
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2020Sample-efficient Cross-Entropy Method for Real-time Planningcited by 95
- 2017Learning human behaviors from motion capture by adversarial imitationcited by 77
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
- 2018Learning Symmetric and Low-energy Locomotioncited by 61
9 more
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 48
- 2018Hierarchical visuomotor control of humanoidscited by 30
- 2021A Survey on Deep Learning for Skeleton-Based Human Animationcited by 27
- 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
- 2019Learning to Collaborate from Simulation for Robot-Assisted Dressingcited by 16
- 2021Discovering Diverse Athletic Jumping Strategiescited by 16
- 2021Learning and Exploring Motor Skills with Spacetime Boundscited by 9
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 0; 2025: 5; 2026: 3.
11 papers.
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstrationcited by 6
- 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 4
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learningcited by 0
- 2026V-MORALS: Visual Morse Graph-Aided Estimation of Regions of Attraction in a Learned Latent Spacecited by 0
- 2026Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learningcited by 0
- 2026Robust Fall Recovery for Armless Bipedal-Wheeled Robots Via Force-Guided Learning12 Jun 2026
- 2026V-MORALS: Visual Morse Graph-Aided Estimation of Regions of Attraction in a Learned Latent Space26 Feb 2026
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning11 Feb 2026
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025Learning Getting-Up Policies for Real-World Humanoid Robots17 Feb 2025
- 2025Learning Humanoid Standing-up Control across Diverse Postures12 Feb 2025
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023Perpetual Humanoid Control for Real-time Simulated Avatars10 May 2023
- 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration9 Nov 2022