Hierarchical World Models as Visual Whole-Body Humanoid Controllers
On the map: World models → Humanoid and legged locomotion world models
Abstract (arXiv)
Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in Humanoid and legged locomotion world models, one of 11 directions in World models. Builds on 39 of its 58 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
39 of 58 references.
References · 39
- 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2020Mastering Atari with Discrete World Modelscited by 990
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2019Model-Based Reinforcement Learning for Ataricited by 495
- 2022Temporal Difference Learning for Model Predictive Controlcited by 375
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 278
- 2021Mastering Atari Games with Limited Datacited by 235
27 more
- 2018Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Controlcited by 220
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2022Online Decision Transformercited by 194
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2015Model Predictive Path Integral Control using Covariance Variable Importance Samplingcited by 122
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 101
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
- 2022Deep Hierarchical Planning from Pixelscited by 96
- 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
- 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
- 2024Simple Hierarchical Planning with Diffusioncited by 71
- 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 66
- 2022MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrationscited by 59
- 2022On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baselinecited by 55
- 2022Skill-based Model-based Reinforcement Learningcited by 50
- 2023Finetuning Offline World Models in the Real Worldcited by 39
- 2018Hierarchical visuomotor control of humanoidscited by 29
- 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 27
- 2023MoDem-V2: Visuo-Motor World Models for Real-World Robot Manipulationcited by 27
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
- 2022Joint Embedding Predictive Architectures Focus on Slow Featurescited by 24
- 2023Gradient-based Planning with World Modelscited by 18
- 2022On the Feasibility of Cross-Task Transfer with Model-Based Reinforcement Learningcited by 15
- 2018SOLAR: Deep Structured Representations for Model-Based Reinforcement Learningcited by 14
- 2023H-GAP: Humanoid Control with a Generalist Plannercited by 11
Built on by
Citing papers per year: 2024: 5; 2025: 9; 2026: 10.
24 papers.
Sort:
By area:
- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Controlcited by 76
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Modelscited by 50
- 2026RISE: Self-Improving Robot Policy with Compositional World Modelcited by 39
- 2026Hierarchical Planning with Latent World Modelscited by 34
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
- 2025Embodied AI: From LLMs to World Modelscited by 23
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Modelscited by 11
12 more
- 2024A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challengescited by 10
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Modelcited by 3
- 2026PhyWorld: Physics-Faithful World Model for Video Generationcited by 3
- 2024Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foragingcited by 2
- 2025DyMoDreamer: World Modeling with Dynamic Modulationcited by 2
- 2026Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Modelcited by 1
- 2026Lifting Embodied World Models for Planning and Controlcited by 1
- 2024MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBenchcited by 0
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
- 2026Neuro-Inspired Inverse Learning for Planning and Controlcited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectoriescited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026Neuro-Inspired Inverse Learning for Planning and Control22 May 2026
- 2026PhyWorld: Physics-Faithful World Model for Video Generation19 May 2026
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning13 May 2026
- 2026Lifting Embodied World Models for Planning and Control28 Apr 2026
- 2026Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model26 Apr 2026
- 2026Hierarchical Planning with Latent World Models3 Apr 2026
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Models21 Feb 2026
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model12 Feb 2026
- 2026RISE: Self-Improving Robot Policy with Compositional World Model11 Feb 2026
- 2025DyMoDreamer: World Modeling with Dynamic Modulation29 Sep 2025
- 2025Embodied AI: From LLMs to World Models24 Sep 2025
12 more
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Models1 Jul 2025
- 2025Whole-Body Conditioned Egocentric Video Prediction26 Jun 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models15 Apr 2025
- 2025Learning Getting-Up Policies for Real-World Humanoid Robots17 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec 2024
- 2024Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging14 Nov 2024
- 2024A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges11 Sep 2024
- 2024MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBench1 Aug 2024
- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Controlcited by 76
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Modelscited by 50
- 2026RISE: Self-Improving Robot Policy with Compositional World Modelcited by 39
- 2026Hierarchical Planning with Latent World Modelscited by 34
- 2025Embodied AI: From LLMs to World Modelscited by 23
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Modelscited by 11
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Modelcited by 3
- 2026PhyWorld: Physics-Faithful World Model for Video Generationcited by 3
- 2025DyMoDreamer: World Modeling with Dynamic Modulationcited by 2
- 2026Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Modelcited by 1
- 2026Lifting Embodied World Models for Planning and Controlcited by 1
- 2026PhyWorld: Physics-Faithful World Model for Video Generation19 May 2026
- 2026Lifting Embodied World Models for Planning and Control28 Apr 2026
- 2026Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model26 Apr 2026
- 2026Hierarchical Planning with Latent World Models3 Apr 2026
- 2026When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Models21 Feb 2026
- 2026HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model12 Feb 2026
- 2026RISE: Self-Improving Robot Policy with Compositional World Model11 Feb 2026
- 2025DyMoDreamer: World Modeling with Dynamic Modulation29 Sep 2025
- 2025Embodied AI: From LLMs to World Models24 Sep 2025
- 2025A Survey: Learning Embodied Intelligence from Physical Simulators and World Models1 Jul 2025
- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec 2024
- 2026Neuro-Inspired Inverse Learning for Planning and Controlcited by 0
- 2026Neuro-Inspired Inverse Learning for Planning and Control22 May 2026
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2024A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challengescited by 10
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2024Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foragingcited by 2
- 2024MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBenchcited by 0
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectoriescited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning13 May 2026
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Whole-Body Conditioned Egocentric Video Prediction26 Jun 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models15 Apr 2025
- 2025Learning Getting-Up Policies for Real-World Humanoid Robots17 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging14 Nov 2024
- 2024A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges11 Sep 2024
- 2024MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBench1 Aug 2024
Similar, not cited
Close in wording, no citation either way
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation
- 2026WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2025Humanoid World Models: Open World Foundation Models for Humanoid Robotics
- 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control