Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 34 of its 38 references that are in the map. First posted on arXiv 11 Jun 2026.
Builds on
34 of 38 references.
Closest ancestors · 4
Same direction, newest first
- 2025BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning6 Nov
- 2025RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking25 Sep
- 2024Enhancing Model-Based Step Adaptation for Push Recovery through Reinforcement Learning of Step Timing and Region1 Nov
- 2024FRASA: An End-to-End Reinforcement Learning Agent for Fall Recovery and Stand Up of Humanoid Robots11 Oct
Other references · 30
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2021Robust Motion In-betweeningcited by 229
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
18 more
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulationcited by 39
- 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 38
- 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 37
- 2025Track Any Motions under Any Disturbancescited by 35
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
- 2025HiFAR: Multi-Stage Curriculum Learning for High-Dynamics Humanoid Fall Recoverycited by 7
- 2025RAMBO: RL-Augmented Model-Based Whole-Body Control for Loco-Manipulationcited by 7
- 2024Learn to Teach: Sample-Efficient Privileged Learning for Humanoid Locomotion over Diverse Terrainscited by 6
- 2025PPF: Pre-training and Preservative Fine-tuning of Humanoid Locomotion via Model-Assumption-based Regularizationcited by 4
- 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
- 2022Reactive Stepping for Humanoid Robots using Reinforcement Learning: Application to Standing Push Recovery on the Exoskeleton Atalantecited by 2
- 2025Bracing for Impact: Robust Humanoid Push Recovery and Locomotion with Reduced Order Modelscited by 2
- 2025Learning Humanoid Arm Motion via Centroidal Momentum Regularized Multi-Agent Reinforcement Learningcited by 2
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