PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision
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Abstract (arXiv)
Existing self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised methods by 8.6%. Code can be found at: https://github.com/Garfield-kh/PoseTriplet
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 54 of its 67 references that are in the map. First posted on arXiv 29 Mar 2022.
Builds on
54 of 67 references.
References · 54
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2017Integral Human Pose Regressioncited by 255
- 2021Robust Motion In-betweeningcited by 223
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
38 more
- 2020Distilling Knowledge from Graph Convolutional Networkscited by 128
- 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2017Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approachcited by 114
- 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2019Self-Supervised Learning of 3D Human Pose using Multi-view Geometrycited by 98
- 2017Deep representation learning for human motion prediction and classificationcited by 97
- 2019Unsupervised 3D Pose Estimation with Geometric Self-Supervisioncited by 95
- 2019Single-Stage Multi-Person Pose Machinescited by 95
- 2020Contact and Human Dynamics from Monocular Videocited by 94
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
- 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
- 2020Cascaded deep monocular 3D human pose estimation with evolutionary training datacited by 80
- 2018Unsupervised Geometry-Aware Representation for 3D Human Pose Estimationcited by 73
- 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
- 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
- 2020Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wildcited by 66
- 2020CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildcited by 65
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
- 2021Single-Shot Motion Completion with Transformercited by 59
- 2016Synthesizing Training Images for Boosting Human 3D Pose Estimationcited by 52
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
- 2019Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitionscited by 45
- 2021Body Meshes as Pointscited by 45
- 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 44
- 2018Can 3D Pose be Learned from 2D Projections Alone?cited by 44
- 2020Self-Supervised 3D Human Pose Estimation via Part Guided Novel Image Synthesiscited by 44
- 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
- 2020Predicting Camera Viewpoint Improves Cross-dataset Generalization for 3D Human Pose Estimationcited by 36
- 2020Inference Stage Optimization for Cross-scenario 3D Human Pose Estimationcited by 35
- 2019Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimationcited by 31
- 2017Adversarial Inverse Graphics Networks: Learning 2D-to-3D Lifting and Image-to-Image Translation from Unpaired Supervisioncited by 27
- 2020Kinematic-Structure-Preserved Representation for Unsupervised 3D Human Pose Estimationcited by 26
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2022: 5; 2023: 9; 2024: 8; 2025: 3.
25 papers.
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- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
- 2022Attention Diversification for Domain Generalizationcited by 29
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
- 2023Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimationcited by 19
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
- 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
- 20223D Pose Based Feedback for Physical Exercisescited by 11
13 more
- 2023CP3: Channel Pruning Plug-in for Point-based Networkscited by 10
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 8
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
- 2023GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstructioncited by 4
- 2024LightHouse: A Survey of AGI Hallucinationcited by 4
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
- 2024Exploring Latent Cross-Channel Embedding for Accurate 3D Human Pose Reconstruction in a Diffusion Frameworkcited by 2
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulationcited by 2
- 2025Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloudcited by 2
- 2025Semantics-aware Test-time Adaptation for 3D Human Pose Estimationcited by 1
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos11 Dec 2025
- 2025Semantics-aware Test-time Adaptation for 3D Human Pose Estimation15 Feb 2025
- 2025Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloud5 Feb 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions16 Oct 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024Contact-aware Human Motion Generation from Textual Descriptions23 Mar 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulation20 Feb 2024
- 2024Exploring Latent Cross-Channel Embedding for Accurate 3D Human Pose Reconstruction in a Diffusion Framework18 Jan 2024
- 2024LightHouse: A Survey of AGI Hallucination8 Jan 2024
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
13 more
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesis14 Sep 2023
- 2023Physics-Guided Human Motion Capture with Pose Probability Modeling19 Aug 2023
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learning22 Jul 2023
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning3 Jul 2023
- 2023GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstruction29 Jun 2023
- 2023Perpetual Humanoid Control for Real-time Simulated Avatars10 May 2023
- 2023Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation29 Mar 2023
- 2023CP3: Channel Pruning Plug-in for Point-based Networks23 Mar 2023
- 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformers12 Oct 2022
- 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening9 Oct 2022
- 2022Attention Diversification for Domain Generalization9 Oct 2022
- 20223D Pose Based Feedback for Physical Exercises5 Aug 2022
- 2022Embodied Scene-aware Human Pose Estimation18 Jun 2022
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
- 2022Attention Diversification for Domain Generalizationcited by 29
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
- 2023Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimationcited by 19
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
- 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
- 20223D Pose Based Feedback for Physical Exercisescited by 11
12 most cited of 25 All 25 (JSON)
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos11 Dec 2025
- 2025Semantics-aware Test-time Adaptation for 3D Human Pose Estimation15 Feb 2025
- 2025Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloud5 Feb 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions16 Oct 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024Contact-aware Human Motion Generation from Textual Descriptions23 Mar 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulation20 Feb 2024
- 2024Exploring Latent Cross-Channel Embedding for Accurate 3D Human Pose Reconstruction in a Diffusion Framework18 Jan 2024
- 2024LightHouse: A Survey of AGI Hallucination8 Jan 2024
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
12 newest of 25 All 25 (JSON)