mlsanityData to 7 Oct 2026

PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision

arXiv 2203.15625 ↗First posted 29 Mar 2022cs.CVcited by 25

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Abstract (arXiv)

Existing self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised methods by 8.6%. Code can be found at: https://github.com/Garfield-kh/PoseTriplet

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 54 of its 67 references that are in the map. First posted on arXiv 29 Mar 2022.

Builds on

54 of 67 references.

References · 54

  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  2. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  3. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  4. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  5. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  6. 2017On human motion prediction using recurrent neural networkscited by 336
  7. 2017Integral Human Pose Regressioncited by 255
  8. 2021Robust Motion In-betweeningcited by 223
  9. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
  10. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  11. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  12. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
38 more
  1. 2020Distilling Knowledge from Graph Convolutional Networkscited by 128
  2. 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
  3. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  4. 2017Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approachcited by 114
  5. 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
  6. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  7. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
  8. 2019Self-Supervised Learning of 3D Human Pose using Multi-view Geometrycited by 98
  9. 2017Deep representation learning for human motion prediction and classificationcited by 97
  10. 2019Unsupervised 3D Pose Estimation with Geometric Self-Supervisioncited by 95
  11. 2019Single-Stage Multi-Person Pose Machinescited by 95
  12. 2020Contact and Human Dynamics from Monocular Videocited by 94
  13. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
  14. 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
  15. 2020Cascaded deep monocular 3D human pose estimation with evolutionary training datacited by 80
  16. 2018Unsupervised Geometry-Aware Representation for 3D Human Pose Estimationcited by 73
  17. 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
  18. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  19. 2020Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wildcited by 66
  20. 2020CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wildcited by 65
  21. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  22. 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
  23. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
  24. 2021Single-Shot Motion Completion with Transformercited by 59
  25. 2016Synthesizing Training Images for Boosting Human 3D Pose Estimationcited by 52
  26. 2018Recurrent Transition Networks for Character Locomotioncited by 52
  27. 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
  28. 2019Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitionscited by 45
  29. 2021Body Meshes as Pointscited by 45
  30. 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 44
  31. 2018Can 3D Pose be Learned from 2D Projections Alone?cited by 44
  32. 2020Self-Supervised 3D Human Pose Estimation via Part Guided Novel Image Synthesiscited by 44
  33. 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
  34. 2020Predicting Camera Viewpoint Improves Cross-dataset Generalization for 3D Human Pose Estimationcited by 36
  35. 2020Inference Stage Optimization for Cross-scenario 3D Human Pose Estimationcited by 35
  36. 2019Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimationcited by 31
  37. 2017Adversarial Inverse Graphics Networks: Learning 2D-to-3D Lifting and Image-to-Image Translation from Unpaired Supervisioncited by 27
  38. 2020Kinematic-Structure-Preserved Representation for Unsupervised 3D Human Pose Estimationcited by 26

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Citing papers per year: 2022: 5; 2023: 9; 2024: 8; 2025: 3.

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  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  3. 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
  4. 2022Attention Diversification for Domain Generalizationcited by 29
  5. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  6. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
  7. 2023Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimationcited by 19
  8. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  9. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  10. 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
  11. 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
  12. 20223D Pose Based Feedback for Physical Exercisescited by 11
13 more
  1. 2023CP3: Channel Pruning Plug-in for Point-based Networkscited by 10
  2. 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
  3. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 8
  4. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  5. 2022Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningcited by 4
  6. 2023GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstructioncited by 4
  7. 2024LightHouse: A Survey of AGI Hallucinationcited by 4
  8. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
  9. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  10. 2024Exploring Latent Cross-Channel Embedding for Accurate 3D Human Pose Reconstruction in a Diffusion Frameworkcited by 2
  11. 2024Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulationcited by 2
  12. 2025Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloudcited by 2
  13. 2025Semantics-aware Test-time Adaptation for 3D Human Pose Estimationcited by 1