mlsanityData to 7 Oct 2026

Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture

arXiv 2203.14065 ↗First posted 26 Mar 2022cs.CVcited by 31

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Abstract (arXiv)

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found at~urlhttps://www.yangangwang.com/papers/HBZ-NM-2022-03.html

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 30 of its 72 references that are in the map. First posted on arXiv 26 Mar 2022.

Builds on

30 of 72 references.

References · 30

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2017End-to-end Recovery of Human Shape and Posecited by 883
  4. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  5. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  6. 2016The CMA Evolution Strategy: A Tutorialcited by 364
  7. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  8. 2017Deep Reinforcement Learning: An Overviewcited by 327
  9. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  10. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  11. 2019Challenges of Real-World Reinforcement Learningcited by 282
  12. 2021Stochastic Scene-Aware Motion Predictioncited by 203
18 more
  1. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  2. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  3. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  4. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  5. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  6. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  7. 2020Contact and Human Dynamics from Monocular Videocited by 94
  8. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  9. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  10. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  11. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
  12. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  13. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  14. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 44
  15. 2021Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View Camerascited by 26
  16. 2018SFV: Reinforcement Learning of Physical Skills from Videoscited by 20
  17. 2021Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulationcited by 19
  18. 2020Weakly-supervised Learning of Human Dynamicscited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 9; 2024: 12; 2025: 4; 2026: 4.

31 papers.

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  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2022Physics-Informed Machine Learning: A Survey on Problems, Methods and Applicationscited by 88
  3. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  4. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  5. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  6. 2023Physics-Informed Computer Vision: A Review and Perspectivescited by 28
  7. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  8. 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observationscited by 22
  9. 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
  10. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 17
  11. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  12. 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 15
19 more
  1. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  2. 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
  3. 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
  4. 2023MOVIN: Real-time Motion Capture using a Single LiDARcited by 6
  5. 2024Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videoscited by 6
  6. 2023GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstructioncited by 4
  7. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
  8. 2024Text to Blind Motioncited by 3
  9. 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capturecited by 3
  10. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  11. 2025Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloudcited by 2
  12. 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
  13. 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
  14. 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
  15. 2024Homogeneous Dynamics Space for Heterogeneous Humanscited by 1
  16. 2025Multi-person Physics-based Pose Estimation for Combat Sportscited by 1
  17. 2025Improving Human Motion Plausibility with Body Momentumcited by 0
  18. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 0
  19. 2026Gravity-guided Contact Dynamics Estimation from 3D Human Motionscited by 0