mlsanityData to 7 Oct 2026

MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control

arXiv 2208.07363 ↗First posted 15 Aug 2022cs.RO cs.GR cs.LGcited by 24

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Abstract (arXiv)

Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely studied approach is to utilize motion capture (MoCap) data to teach the humanoid agent low-level skills (e.g., standing, walking, and running) that can then be re-used to synthesize high-level behaviors. However, even with MoCap data, controlling simulated humanoids remains very hard, as MoCap data offers only kinematic information. Finding physical control inputs to realize the demonstrated motions requires computationally intensive methods like reinforcement learning. Thus, despite the publicly available MoCap data, its utility has been limited to institutions with large-scale compute. In this work, we dramatically lower the barrier for productive research on this topic by training and releasing high-quality agents that can track over three hours of MoCap data for a simulated humanoid in the dm_control physics-based environment. We release MoCapAct (Motion Capture with Actions), a dataset of these expert agents and their rollouts, which contain proprioceptive observations and actions. We demonstrate the utility of MoCapAct by using it to train a single hierarchical policy capable of tracking the entire MoCap dataset within dm_control and show the learned low-level component can be re-used to efficiently learn downstream high-level tasks. Finally, we use MoCapAct to train an autoregressive GPT model and show that it can control a simulated humanoid to perform natural motion completion given a motion prompt. Videos of the results and links to the code and dataset are available at https://microsoft.github.io/MoCapAct.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 27 of its 53 references that are in the map. First posted on arXiv 15 Aug 2022.

Builds on

27 of 53 references.

References · 27

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15 more
  1. 2021Robust Motion In-betweeningcited by 223
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 5; 2024: 7; 2025: 10; 2026: 1.

24 papers.

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  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  3. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
  4. 2023Prompt a Robot to Walk with Large Language Modelscited by 44
  5. 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllerscited by 24
  6. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
  7. 2023InsActor: Instruction-driven Physics-based Characterscited by 23
  8. 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulationcited by 22
  9. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  10. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
  11. 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
  12. 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
12 more
  1. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  2. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  3. 2023H-GAP: Humanoid Control with a Generalist Plannercited by 11
  4. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  5. 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
  6. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
  7. 2024Simple Ingredients for Offline Reinforcement Learningcited by 4
  8. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
  9. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  10. 2022Leveraging Demonstrations with Latent Space Priorscited by 2
  11. 2025DyMoDreamer: World Modeling with Dynamic Modulationcited by 2
  12. 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 0