MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control
Not on the map. Why?
Abstract (arXiv)
Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely studied approach is to utilize motion capture (MoCap) data to teach the humanoid agent low-level skills (e.g., standing, walking, and running) that can then be re-used to synthesize high-level behaviors. However, even with MoCap data, controlling simulated humanoids remains very hard, as MoCap data offers only kinematic information. Finding physical control inputs to realize the demonstrated motions requires computationally intensive methods like reinforcement learning. Thus, despite the publicly available MoCap data, its utility has been limited to institutions with large-scale compute. In this work, we dramatically lower the barrier for productive research on this topic by training and releasing high-quality agents that can track over three hours of MoCap data for a simulated humanoid in the dm_control physics-based environment. We release MoCapAct (Motion Capture with Actions), a dataset of these expert agents and their rollouts, which contain proprioceptive observations and actions. We demonstrate the utility of MoCapAct by using it to train a single hierarchical policy capable of tracking the entire MoCap dataset within dm_control and show the learned low-level component can be re-used to efficiently learn downstream high-level tasks. Finally, we use MoCapAct to train an autoregressive GPT model and show that it can control a simulated humanoid to perform natural motion completion given a motion prompt. Videos of the results and links to the code and dataset are available at https://microsoft.github.io/MoCapAct.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 27 of its 53 references that are in the map. First posted on arXiv 15 Aug 2022.
Builds on
27 of 53 references.
References · 27
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
- 2016Deep Variational Information Bottleneckcited by 915
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2020dm_control: Software and Tasks for Continuous Controlcited by 368
- 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
15 more
- 2021Robust Motion In-betweeningcited by 223
- 2017DART: Noise Injection for Robust Imitation Learningcited by 187
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2017Robust Imitation of Diverse Behaviorscited by 85
- 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
- 2019Imitation Learning for Human Pose Predictioncited by 44
- 2018Hierarchical visuomotor control of humanoidscited by 29
- 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 27
- 2021A Survey on Deep Learning for Skeleton-Based Human Animationcited by 26
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
Built on by
Citing papers per year: 2022: 1; 2023: 5; 2024: 7; 2025: 10; 2026: 1.
24 papers.
Sort:
By area:
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
- 2023Prompt a Robot to Walk with Large Language Modelscited by 44
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllerscited by 24
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
- 2023InsActor: Instruction-driven Physics-based Characterscited by 23
- 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulationcited by 22
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
12 more
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2023H-GAP: Humanoid Control with a Generalist Plannercited by 11
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2024Simple Ingredients for Offline Reinforcement Learningcited by 4
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
- 2022Leveraging Demonstrations with Latent Space Priorscited by 2
- 2025DyMoDreamer: World Modeling with Dynamic Modulationcited by 2
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 0
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation9 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025DyMoDreamer: World Modeling with Dynamic Modulation29 Sep 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models15 Apr 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
12 more
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots30 Jul 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllers28 May 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024Simple Ingredients for Offline Reinforcement Learning19 Mar 2024
- 2023InsActor: Instruction-driven Physics-based Characters28 Dec 2023
- 2023H-GAP: Humanoid Control with a Generalist Planner5 Dec 2023
- 2023Prompt a Robot to Walk with Large Language Models18 Sep 2023
- 2023Perpetual Humanoid Control for Real-time Simulated Avatars10 May 2023
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physics6 Apr 2023
- 2022Leveraging Demonstrations with Latent Space Priors26 Oct 2022
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2024Simple Ingredients for Offline Reinforcement Learningcited by 4
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024Simple Ingredients for Offline Reinforcement Learning19 Mar 2024
- 2025DyMoDreamer: World Modeling with Dynamic Modulation29 Sep 2025
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllers28 May 2024
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
- 2023Prompt a Robot to Walk with Large Language Modelscited by 44
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
- 2023InsActor: Instruction-driven Physics-based Characterscited by 23
- 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulationcited by 22
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
12 most cited of 20 All 20 (JSON)
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation9 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models15 Apr 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots30 Jul 2024
12 newest of 20 All 20 (JSON)