mlsanityData to 14 Oct 2026

ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

arXiv 2605.06593 ↗First posted 7 May 2026cs.RO cs.GR cs.LGcited by 2

On the map: Offline RL and imitation learning from data → Real-world robot offline RL

also in 1 more
Abstract (arXiv)

Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 31 of its 78 references that are in the map. First posted on arXiv 7 May 2026.

Builds on

31 of 78 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Bi-Level Motion Imitation for Humanoid Robots2 Oct

Other references · 30

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  3. 2021Robust Motion In-betweeningcited by 229
  4. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  5. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  6. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  7. 2020A Two-Timescale Framework for Bilevel Optimization: Complexity Analysis and Application to Actor-Criticcited by 144
  8. 2018A micro Lie theory for state estimation in roboticscited by 124
  9. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  10. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  11. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  12. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
18 more
  1. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  2. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
  3. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  4. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  5. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  6. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  7. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  8. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
  9. 2021Contact-Aware Retargeting of Skinned Motioncited by 32
  10. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
  11. 2023Animating Human Athleticscited by 17
  12. 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
  13. 2023ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characterscited by 12
  14. 2023Pose-aware Attention Network for Flexible Motion Retargeting by Body Partcited by 10
  15. 2023Physics-based Motion Retargeting from Sparse Inputscited by 10
  16. 2015Swing-twist decomposition in Clifford algebracited by 8
  17. 2022Multi-Contact Motion Retargeting using Whole-body Optimization of Full Kinematics and Sequential Force Equilibriumcited by 4
  18. 2020Functionality-Driven Musculature Retargetingcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025SPIDER: Scalable Physics-Informed Dexterous Retargeting
  2. 2026Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
  3. 2024Spatio-Temporal Motion Retargeting for Quadruped Robots
  4. 2026Generative Neural Retargeting for Human-to-Robot Dexterous Manipulation ↗
  5. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking
  6. 2026Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos
  7. 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning
  8. 2026Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots