mlsanityData to 14 Oct 2026

PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation

arXiv 2404.01081 ↗First posted 1 Apr 2024cs.RO cs.CVcited by 18

Not on the map. Why?

Abstract (arXiv)

Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. The kinematics-based approaches face challenges, including issues like floating feet, sliding, penetration, and other problems that defy physical plausibility. The existing physics-based method often relies on kinematics-based methods to generate reference states, which struggle with the challenges posed by kinematic noise during action execution. Constrained by their reliance on diffusion models, these methods are unable to achieve real-time inference. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and human-like reactions in real-time, significantly improving the speed(x33) and quality of reactions compared with the existing method. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 47 of its 73 references that are in the map. First posted on arXiv 1 Apr 2024.

Builds on

47 of 73 references.

References · 47

  1. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  2. 2016Generative Adversarial Imitation Learningcited by 1,597
  3. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  4. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  5. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  6. 2018Behavioral Cloning from Observationcited by 492
  7. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  8. 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 490
  9. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  10. 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 371
  11. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  12. 2023Human Motion Diffusion as a Generative Priorcited by 357
35 more
  1. 2018HG-DAgger: Interactive Imitation Learning with Human Expertscited by 266
  2. 2017Distral: Robust Multitask Reinforcement Learningcited by 233
  3. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  4. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  5. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  6. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  7. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
  8. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  9. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  10. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  11. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  12. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
  13. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  14. 2020State-Only Imitation Learning for Dexterous Manipulationcited by 91
  15. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  16. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  17. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
  18. 2019State Alignment-based Imitation Learningcited by 73
  19. 2022Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Predictioncited by 66
  20. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  21. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 56
  22. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55
  23. 2022Learning Generalizable Dexterous Manipulation from Human Grasp Affordancecited by 51
  24. 2017Divide-and-Conquer Reinforcement Learningcited by 48
  25. 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
  26. 2022Interaction Transformer for Human Reaction Generationcited by 42
  27. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  28. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  29. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  30. 2023InsActor: Instruction-driven Physics-based Characterscited by 24
  31. 2022Improving Policy Optimization with Generalist-Specialist Learningcited by 20
  32. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 19
  33. 2022Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from Demonstrationscited by 15
  34. 2020Refactoring Policy for Compositional Generalizability using Self-Supervised Object Proposalscited by 9
  35. 2024CLCE: An Approach to Refining Cross-Entropy and Contrastive Learning for Optimized Learning Fusioncited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 10; 2026: 7.

18 papers.

Sort:

By area:

  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  2. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  3. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  4. 2025HERO: Human Reaction Generation from Videoscited by 15
  5. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
  6. 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
  7. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  8. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  9. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  10. 2025RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrationscited by 4
  11. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  12. 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
6 more
  1. 2025MoReact: Generating Reactive Motion from Textual Descriptionscited by 2
  2. 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
  3. 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
  4. 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steeringcited by 0
  5. 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysiscited by 0
  6. 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humanscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization
  2. 2024Expressive Whole-Body Control for Humanoid Robots
  3. 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions
  4. 2025Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering
  5. 2025DIRIGENt: End-To-End Robotic Imitation of Human Demonstrations Based on a Diffusion Model
  6. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
  7. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning
  8. 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning