mlsanityData to 14 Oct 2026

X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets

arXiv 2609.35715 ↗First posted 28 Sep 2026cs.LG cs.AI cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Reinforcement learning (RL) in simulation can train dexterous manipulation policies without robot demonstrations, but training a single generalist policy with task-agnostic rewards faces a severe exploration problem: approaching, grasping, and reorienting diverse objects with many degrees of freedom is difficult to discover from scratch. Prior works make exploration tractable with high-quality robot demonstrations, per-task reward shaping, or by restricting policies to narrow modes of behavior. We propose X-Reset, a framework that instead resolves exploration with human hand-object demonstrations. Rather than imitating or tracking retargeted human motion, X-Reset kinematically retargets hand-object states to noisy robot states, filters out states that are unstable in simulation, and samples the remainder as resets during RL training with general-purpose object-centric rewards. The resulting policy depends only on object state and goal, with demonstrations entering training through the reset distribution. We show that X-Reset trains generalist policies on 20 objects across three embodiments---a 22-DoF hand on two different arms and a parallel-jaw gripper---and resolves the exploration challenges of RL from scratch. X-Reset scales with the number of training objects, generalizes to unseen objects, can learn from imperfect hand-pose estimates, and transfers behaviors zero-shot from sim-to-real.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 48 of its 55 references that are in the map. First posted on arXiv 28 Sep 2026.

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48 of 55 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration22 Jun
  2. 2026Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning16 Mar
  3. 2024DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robots10 Sep

Other references · 45

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  3. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
  4. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  5. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  6. 2019Solving Rubik's Cube with a Robot Handcited by 734
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  8. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
  9. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  10. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  11. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  12. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
33 more
  1. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
  2. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  3. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  4. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  5. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 198
  6. 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
  7. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 149
  8. 2024Data Scaling Laws in Imitation Learning for Robotic Manipulationcited by 145
  9. 2019DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm Systemcited by 114
  10. 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
  11. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  12. 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 71
  13. 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 70
  14. 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 67
  15. 2025Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learningcited by 59
  16. 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 57
  17. 2023cuRobo: Parallelized Collision-Free Minimum-Jerk Robot Motion Generationcited by 52
  18. 2025Point Policy: Unifying Observations and Actions with Key Points for Robot Manipulationcited by 47
  19. 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 43
  20. 2024Object-Centric Dexterous Manipulation from Human Motion Datacited by 41
  21. 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
  22. 2024ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperationcited by 34
  23. 2025Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstrationcited by 34
  24. 2025ZeroMimic: Distilling Robotic Manipulation Skills from Web Videoscited by 32
  25. 2025PyRoki: A Modular Toolkit for Robot Kinematic Optimizationcited by 30
  26. 2024Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewardscited by 28
  27. 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Realcited by 28
  28. 2025DexForce: Extracting Force-informed Actions from Kinesthetic Demonstrations for Dexterous Manipulationcited by 24
  29. 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 15
  30. 2025Shadow: Leveraging Segmentation Masks for Cross-Embodiment Policy Transfercited by 14
  31. 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulationcited by 14
  32. 2025Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Explorationcited by 11
  33. 2025X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrationscited by 6

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