Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots
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Abstract (arXiv)
A major challenge in humanoid robotics is designing a unified interface for commanding diverse whole-body behaviors, from precise footstep sequences to partial-body mimicry and joystick teleoperation. We introduce the Masked Humanoid Controller (MHC), a learned whole-body controller that exposes a simple yet expressive interface: the specification of masked target trajectories over selected subsets of the robot's state variables. This unified abstraction allows high-level systems to issue commands in a flexible format that accommodates multi-modal inputs such as optimized trajectories, motion capture clips, re-targeted video, and real-time joystick signals. The MHC is trained in simulation using a curriculum that spans this full range of modalities, enabling robust execution of partially specified behaviors while maintaining balance and disturbance rejection. We demonstrate the MHC both in simulation and on the real-world Digit V3 humanoid, showing that a single learned controller is capable of executing such diverse whole-body commands in the real world through a common representational interface.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 21 of its 36 references that are in the map. First posted on arXiv 30 Jul 2024.
Builds on
21 of 36 references.
References · 21
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
- 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 104
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
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- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 71
9 more
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 30
- 2023Sim-to-Real Learning for Humanoid Box Loco-Manipulationcited by 30
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
- 2020Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotioncited by 22
- 2024Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walkingcited by 16
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Citing papers per year: 2024: 2; 2025: 8; 2026: 6.
16 papers.
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- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
- 2025Bridging the Sim-to-Real Gap for Athletic Loco-Manipulationcited by 11
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
- 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulationcited by 2
- 202510 Open Challenges Steering the Future of Vision-Language-Action Modelscited by 2
- 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Controlcited by 0
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targetscited by 0
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priorscited by 0
- 2026Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transportcited by 0
4 more
- 2026AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidancecited by 0
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
- 2026Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Controlcited by 0
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulationcited by 0
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation21 Sep 2026
- 2026Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control15 Sep 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance28 Jun 2026
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills8 Mar 2026
- 2026Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport4 Mar 2026
- 202510 Open Challenges Steering the Future of Vision-Language-Action Models8 Nov 2025
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors29 Oct 2025
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets16 Aug 2025
- 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control28 May 2025
- 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation28 Mar 2025
4 more
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit18 Feb 2025
- 2025Bridging the Sim-to-Real Gap for Athletic Loco-Manipulation15 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Control17 Dec 2024
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025Bridging the Sim-to-Real Gap for Athletic Loco-Manipulationcited by 11
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
- 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulationcited by 2
- 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Controlcited by 0
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targetscited by 0
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priorscited by 0
- 2026AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidancecited by 0
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
- 2026Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Controlcited by 0
- 2026Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control15 Sep 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance28 Jun 2026
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills8 Mar 2026
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors29 Oct 2025
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets16 Aug 2025
- 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control28 May 2025
- 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation28 Mar 2025
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit18 Feb 2025
- 2025Bridging the Sim-to-Real Gap for Athletic Loco-Manipulation15 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Control17 Dec 2024