Improving Policy Optimization with Generalist-Specialist Learning
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Abstract (arXiv)
Generalization in deep reinforcement learning over unseen environment variations usually requires policy learning over a large set of diverse training variations. We empirically observe that an agent trained on many variations (a generalist) tends to learn faster at the beginning, yet its performance plateaus at a less optimal level for a long time. In contrast, an agent trained only on a few variations (a specialist) can often achieve high returns under a limited computational budget. To have the best of both worlds, we propose a novel generalist-specialist training framework. Specifically, we first train a generalist on all environment variations; when it fails to improve, we launch a large population of specialists with weights cloned from the generalist, each trained to master a selected small subset of variations. We finally resume the training of the generalist with auxiliary rewards induced by demonstrations of all specialists. In particular, we investigate the timing to start specialist training and compare strategies to learn generalists with assistance from specialists. We show that this framework pushes the envelope of policy learning on several challenging and popular benchmarks including Procgen, Meta-World and ManiSkill.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 41 of its 43 references that are in the map. First posted on arXiv 26 Jun 2022.
Builds on
41 of 43 references.
References · 41
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2020Gradient Surgery for Multi-Task Learningcited by 1,256
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
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- 2019Reinforcement Learning in Healthcare: A Surveycited by 310
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- 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 182
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- 2020Phasic Policy Gradientcited by 123
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- 2022In Defense of the Unitary Scalarization for Deep Multi-Task Learningcited by 67
- 2017Divide-and-Conquer Reinforcement Learningcited by 48
- 2019Ray Interference: a Source of Plateaus in Deep Reinforcement Learningcited by 40
- 2018Mix&Match - Agent Curricula for Reinforcement Learningcited by 27
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- 2022Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from Demonstrationscited by 15
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- 2019Attentive Multi-Task Deep Reinforcement Learningcited by 8
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Citing papers per year: 2022: 2; 2023: 8; 2024: 5; 2025: 4; 2026: 1.
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- 2025Leveraging weights signals -- Predicting and improving generalizability in reinforcement learningcited by 0
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- 2025Leveraging weights signals -- Predicting and improving generalizability in reinforcement learning25 Nov 2025
- 2025How Should We Meta-Learn Reinforcement Learning Algorithms?23 Jul 2025
- 2024GSL-PCD: Improving Generalist-Specialist Learning with Point Cloud Feature-based Task Partitioning11 Nov 2024
- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning3 Oct 2024
- 2024Reinforcement Learning via Auxiliary Task Distillation24 Jun 2024
- 2023Chain-of-Thought Predictive Controlcited by 18
- 2023Chain-of-Thought Predictive Control3 Apr 2023
- 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2022Hybrid RL: Using Both Offline and Online Data Can Make RL Efficientcited by 161
- 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objectscited by 66
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2025Towards Embodiment Scaling Laws in Robot Locomotioncited by 16
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
- 2022Improving generalization in reinforcement learning through forked agentscited by 0
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policy25 Aug 2025
- 2025Towards Embodiment Scaling Laws in Robot Locomotion9 May 2025
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2023Perpetual Humanoid Control for Real-time Simulated Avatars10 May 2023
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objects9 May 2023
- 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning2 Apr 2023
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills9 Feb 2023
- 2022Improving generalization in reinforcement learning through forked agents13 Dec 2022
- 2022Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient13 Oct 2022