mlsanityData to 7 Oct 2026

Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation

arXiv 2503.16451 ↗First posted 19 Feb 2025cs.HC cs.AI cs.ROcited by 7

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Modeling human-like action-to-reaction generation has significant real-world applications, like human-robot interaction and games. Despite recent advancements in single-person motion generation, it is still challenging to well handle action-to-reaction generation, due to the difficulty of directly predicting reaction from action sequence without prompts, and the absence of a unified representation that effectively encodes multi-person motion. To address these challenges, we introduce Think-Then-React (TTR), a large language-model-based framework designed to generate human-like reactions. First, with our fine-grained multimodal training strategy, TTR is capable to unify two processes during inference: a thinking process that explicitly infers action intentions and reasons corresponding reaction description, which serve as semantic prompts, and a reacting process that predicts reactions based on input action and the inferred semantic prompts. Second, to effectively represent multi-person motion in language models, we propose a unified motion tokenizer by decoupling egocentric pose and absolute space features, which effectively represents action and reaction motion with same encoding. Extensive experiments demonstrate that TTR outperforms existing baselines, achieving significant improvements in evaluation metrics, such as reducing FID from 3.988 to 1.942.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 22 of its 29 references that are in the map. First posted on arXiv 19 Feb 2025.

Builds on

22 of 29 references.

References · 22

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10 more
  1. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  2. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  3. 2016The KIT Motion-Language Datasetcited by 334
  4. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  5. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  6. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  7. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  8. 2022Interaction Transformer for Human Reaction Generationcited by 42
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 4.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025ReactionMamba: Generating Short & Long Human Reaction Sequences
  2. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  3. 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
  4. 2023Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs
  5. 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions
  6. 2025MARRS: Masked Autoregressive Unit-based Reaction Synthesis
  7. 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation
  8. 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactions