mlsanityData to 14 Oct 2026

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

arXiv 2608.24909 ↗First posted 22 Jul 2026cs.HC cs.CV cs.SDcited by 0

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Abstract (arXiv)

Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speech. To support this setting, we further propose an offline data synthesis pipeline tailored to virtual companion scenarios, which leverages topic- and emotion-aware subject corpora to construct diverse human-agent dialogues and then generates co-speech gestures conditioned on the agent responses. Moreover, to bridge the gap between offline data construction and online deployment, we establish a self-evolving training loop by incorporating user feedback collected during online interaction into the data generation process, enabling continual adaptation to user preferences. Extensive experiments demonstrate that our framework achieves superior better latency-quality trade-off, stronger speech-motion synchronization, and higher user preference than competitive existing baselines. Project Page: https://super-star-2026.github.io/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 42 of its 70 references that are in the map. First posted on arXiv 22 Jul 2026.

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42 of 70 references.

References · 42

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  2. 2017Neural Discrete Representation Learningcited by 4,712
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2025Qwen2.5-Omni Technical Reportcited by 736
  5. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  6. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
  7. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  8. 2019Learning Individual Styles of Conversational Gesturecited by 191
  9. 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 184
  10. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  11. 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 129
  12. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 126
30 more
  1. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  2. 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 105
  3. 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
  4. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  5. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  6. 2023DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Modelscited by 85
  7. 2022ZeroEGGS: Zero-shot Example-based Gesture Generation from Speechcited by 84
  8. 2024From Audio to Photoreal Embodiment: Synthesizing Humans in Conversationscited by 82
  9. 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
  10. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  11. 2017Audio to Body Dynamicscited by 48
  12. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
  13. 2025GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modelingcited by 44
  14. 2024Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesiscited by 40
  15. 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusioncited by 39
  16. 2024Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generationcited by 35
  17. 2024SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasiscited by 32
  18. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  19. 2025Embody 3D: A Large-scale Multimodal Motion and Behavior Datasetcited by 19
  20. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  21. 2024SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Modelscited by 18
  22. 2025SemGes: Semantics-aware Co-Speech Gesture Generation using Semantic Coherence and Relevance Learningcited by 17
  23. 2025Towards Interactive Intelligence for Digital Humanscited by 10
  24. 2025Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusioncited by 9
  25. 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
  26. 2025HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generationcited by 6
  27. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  28. 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interactioncited by 3
  29. 2026A Platform for Interactive AI Character Experiencescited by 2
  30. 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1

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  1. 2026GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression
  2. 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control
  3. 2024It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model
  4. 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation
  5. 2025InteracTalker: Prompt-Based Human-Object Interaction with Co-Speech Gesture Generation
  6. 2023AQ-GT: a Temporally Aligned and Quantized GRU-Transformer for Co-Speech Gesture Synthesis
  7. 2025GestureHYDRA: Semantic Co-speech Gesture Synthesis via Hybrid Modality Diffusion Transformer and Cascaded-Synchronized Retrieval-Augmented Generation
  8. 2026MIRA: Real-Time Full-Duplex Human-Robot Interaction for Embodied Companions ↗