mlsanityData to 7 Oct 2026

Digital Life Project: Autonomous 3D Characters with Social Intelligence

arXiv 2312.04547 ↗First posted 7 Dec 2023cs.CV cs.AI cs.GRcited by 43

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Abstract (arXiv)

In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 58 of its 109 references that are in the map. First posted on arXiv 7 Dec 2023.

Builds on

58 of 109 references.

References · 58

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38 more
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  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
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  13. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  14. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  15. 2023Otter: A Multi-Modal Model with In-Context Instruction Tuningcited by 548
  16. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  17. 2022Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studiescited by 506
  18. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  19. 2023Cognitive Architectures for Language Agentscited by 422
  20. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  21. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  22. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  23. 2023Human Motion Diffusion as a Generative Priorcited by 354
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 13; 2025: 20; 2026: 10.

43 papers.

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  1. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  2. 2024LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioningcited by 58
  3. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  4. 2024WHAC: World-grounded Humans and Camerascited by 29
  5. 2024in2IN: Leveraging individual Information to Generate Human INteractionscited by 29
  6. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 29
  7. 2024TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generationcited by 27
  8. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
  9. 2025Human Motion Video Generation: A Surveycited by 25
  10. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  11. 2024SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characterscited by 18
  12. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
31 more
  1. 2024Large Language Models Fall Short: Understanding Complex Relationships in Detective Narrativescited by 14
  2. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  3. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  4. 2025MixerMDM: Learnable Composition of Human Motion Diffusion Modelscited by 13
  5. 2025RayFlow: Instance-Aware Diffusion Acceleration via Adaptive Flow Trajectoriescited by 12
  6. 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generationcited by 10
  7. 2024Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Modelscited by 9
  8. 2026MIBURI: Towards Expressive Interactive Gesture Synthesiscited by 9
  9. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 7
  10. 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
  11. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
  12. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  13. 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
  14. 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
  15. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  16. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  17. 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
  18. 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
  19. 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
  20. 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interactioncited by 3
  21. 2025Integrating Personality into Digital Humans: A Review of LLM-Driven Approaches for Virtual Realitycited by 2
  22. 2025Toward Rich Video Human-Motion2D Generationcited by 2
  23. 2025MoReact: Generating Reactive Motion from Textual Descriptionscited by 2
  24. 2025SARGes: Semantically Aligned Reliable Gesture Generation via Intent Chaincited by 1
  25. 2025InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoEcited by 1
  26. 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
  27. 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
  28. 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0
  29. 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
  30. 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generationcited by 0
  31. 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0