SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance
Not on the map. Why?
Abstract (arXiv)
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 56 of its 72 references that are in the map. First posted on arXiv 15 Apr 2026.
Builds on
56 of 72 references.
References · 56
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2023GPT-4 Technical Reportcited by 18,132
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2025Qwen2.5-VL Technical Reportcited by 5,418
- 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2017Spatio-Temporal Graph Convolutional Networks: A Deep Learning Framework for Traffic Forecastingcited by 1,125
- 2021YOLOX: Exceeding YOLO Series in 2021cited by 1,064
- 2022Human Motion Diffusion Modelcited by 1,062
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
- 2021ILVR: Conditioning Method for Denoising Diffusion Probabilistic Modelscited by 634
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2022Improving Diffusion Models for Inverse Problems using Manifold Constraintscited by 501
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 436
- 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 345
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 20213D Human Pose Estimation with Spatial and Temporal Transformerscited by 271
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
- 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
- 2022Interaction Transformer for Human Reaction Generationcited by 42
- 2023DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimationcited by 36
- 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
- 2023Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecastingcited by 27
- 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
- 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
- 2023DPoser: Diffusion Model as Robust 3D Human Pose Priorcited by 17
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recoverycited by 16
50 most cited of 56 All 56 (JSON)
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
- 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Models
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation
- 2026HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
- 2026Robotizing Human Videos with Physically Consistent Interactions ↗