mlsanityData to 14 Oct 2026

HelloWorld: Enabling Socially Interactive Characters in Video World Models

arXiv 2608.05070 ↗First posted 5 Aug 2026cs.CVcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 70 of its 80 references that are in the map. First posted on arXiv 5 Aug 2026.

Builds on

70 of 80 references.

Closest ancestors · 24

Same direction, newest first

  1. 2026Holo-World: Unified Camera, Object and Weather Control for Video World Model18 Jun
  2. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory16 Jun
  3. 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun
  4. 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
  5. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation25 May
  6. 2026ReactiveGWM: Steering NPC in Reactive Game World Models14 May
  7. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  8. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
  9. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  10. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar
  11. 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
  12. 2026Advancing Open-source World Models28 Jan
12 more
  1. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  2. 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Model15 Dec
  3. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  4. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
  5. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  6. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  7. 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
  8. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  9. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  10. 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
  11. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  12. 2024Genie: Generative Interactive Environments23 Feb

Other references · 46

  1. 2022Robust Speech Recognition via Large-Scale Weak Supervisioncited by 4,057
  2. 2025Qwen3-VL Technical Reportcited by 2,793
  3. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  4. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
  5. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 236
  6. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  7. 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
  8. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
  9. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  10. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  11. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  12. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
34 more
  1. 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
  2. 2025Sekai: A Video Dataset towards World Explorationcited by 67
  3. 2025Let Them Talk: Audio-Driven Multi-Person Conversational Video Generationcited by 66
  4. 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
  5. 2025SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Userscited by 55
  6. 2021Generalizing Gaze Estimation with Outlier-guided Collaborative Adaptationcited by 42
  7. 2025InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditionscited by 20
  8. 2025AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinementcited by 20
  9. 2024Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimationcited by 19
  10. 2024Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representationscited by 18
  11. 2025Social World Modelscited by 16
  12. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  13. 2025FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformerscited by 13
  14. 2025Towards Online Multi-Modal Social Interaction Understandingcited by 12
  15. 2025SocialGesture: Delving into Multi-person Gesture Understandingcited by 11
  16. 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speakingcited by 11
  17. 2025Multi-speaker Attention Alignment for Multimodal Social Interactioncited by 9
  18. 2025UniGaze: Towards Universal Gaze Estimation via Large-scale Pre-Trainingcited by 8
  19. 2025Playmate2: Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedbackcited by 8
  20. 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generationcited by 7
  21. 2025Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactionscited by 6
  22. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
  23. 2025SVBench: Evaluation of Video Generation Models on Social Reasoningcited by 6
  24. 2023UVAGaze: Unsupervised 1-to-2 Views Adaptation for Gaze Estimationcited by 5
  25. 2025From Masks to Worlds: A Hitchhiker's Guide to World Modelscited by 5
  26. 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatarscited by 5
  27. 2026Building Social World Models with Large Language Modelscited by 5
  28. 2025EvalTalker: Learning to Evaluate Real-Portrait-Driven Multi-Subject Talking Humanscited by 4
  29. 2026Omni-MMSI: Toward Identity-attributed Social Interaction Understandingcited by 4
  30. 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 4
  31. 2026Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Videocited by 4
  32. 2025Leadership Assessment in Pediatric Intensive Care Unit Team Trainingcited by 3
  33. 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
  34. 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactionscited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning
  2. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
  3. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  4. 2026Wonder: Video World Model Done Better
  5. 2026ReWorld: An Interactive World Model with Long-Horizon Memory
  6. 2024SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
  7. 2024WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens
  8. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generation