mlsanityData to 14 Oct 2026

MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos

arXiv 2512.10881 ↗First posted 11 Dec 2025cs.CVcited by 10

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Abstract (arXiv)

Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 44 of its 53 references that are in the map. First posted on arXiv 11 Dec 2025.

Builds on

44 of 53 references.

References · 44

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32 more
  1. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
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  13. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  14. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 89
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  18. 2023Explicit Box Detection Unifies End-to-End Multi-Person Pose Estimationcited by 48
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  23. 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35
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  25. 2024WHAC: World-grounded Humans and Camerascited by 30
  26. 2019Simple Pose: Rethinking and Improving a Bottom-up Approach for Multi-Person Pose Estimationcited by 27
  27. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
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  31. 2024Generative Zoocited by 12
  32. 2024CapeX: Category-Agnostic Pose Estimation from Textual Point Explanationcited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 10.

10 papers.