MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos
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Abstract (arXiv)
Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 44 of its 53 references that are in the map. First posted on arXiv 11 Dec 2025.
Builds on
44 of 53 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletonscited by 2
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargetingcited by 1
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
- 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animationcited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topologycited by 0
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topology10 Oct 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation9 Jul 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow13 May 2026
- 2026MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons30 Apr 2026
- 2026A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting15 Apr 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026