mlsanityData to 14 Oct 2026

MHRGait: Gait Recognition from Momentum Human Rig Pose

arXiv 2607.29083 ↗First posted 31 Jul 2026cs.CVcited by 1

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Abstract (arXiv)

Gait recognition is shaped by its input representation. Silhouettes encode projected body shape, skeletons encode sparse joint coordinates, and 3D meshes encode dense surface geometry. In each case, identity-bearing articulation is observed through geometric carriers that also vary with clothing, skeletal scale, or body shape. We investigate whether gait can instead be recognized from compact articulated controls. We introduce Momentum Human Rig (MHR) pose as a gait representation, describing each frame using 184 semantically organized body and hand parameters estimated from monocular video. MHRGait groups these heterogeneous controls by anatomy, models their intra-frame coordination and temporal evolution, and produces compact body and hand descriptors. We further introduce MHRGait++, which combines MHR pose with silhouettes through modality-balanced distance fusion, preventing descriptor count from determining modality importance. Experiments on four benchmarks show that MHRGait attains the best overall performance among compared model-based methods on CCPG and SUSTech1K and transfers effectively across datasets, while its recognition network requires only 2.76M parameters and 0.69 GFLOPs for a 30-frame input. MHRGait++ consistently improves silhouette recognizers with a favorable accuracy-efficiency trade-off. These results establish rig-space articulation as an effective standalone gait representation and a complementary cue to projected body shape. Our code is available at https://github.com/duanhuiran/MHRGait.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 24 of its 41 references that are in the map. First posted on arXiv 31 Jul 2026.

Builds on

24 of 41 references.

References · 24

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2021MLP-Mixer: An all-MLP Architecture for Visioncited by 1,446
  3. 2019Bag of Tricks and A Strong Baseline for Deep Person Re-identificationcited by 430
  4. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 218
  5. 2018GaitSet: Regarding Gait as a Set for Cross-View Gait Recognitioncited by 138
  6. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 130
  7. 2020Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregationcited by 121
  8. 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 114
  9. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 69
  10. 2022LidarGait: Benchmarking 3D Gait Recognition with Point Cloudscited by 55
  11. 2022GaitEdge: Beyond Plain End-to-end Gait Recognition for Better Practicalitycited by 52
  12. 2024BigGait: Learning Gait Representation You Want by Large Vision Modelscited by 45
12 more
  1. 2023DyGait: Exploiting Dynamic Representations for High-performance Gait Recognitioncited by 35
  2. 2023Cross-Covariate Gait Recognition: A Benchmarkcited by 22
  3. 2025BiggerGait: Unlocking Gait Recognition with Layer-wise Representations from Large Vision Modelscited by 20
  4. 2025On Denoising Walking Videos for Gait Recognitioncited by 14
  5. 2024Exploring More from Multiple Gait Modalities for Human Identificationcited by 12
  6. 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
  7. 2022Gait Recognition in the Wild: A Large-scale Benchmark and NAS-based Baselinecited by 11
  8. 2024It Takes Two: Accurate Gait Recognition in the Wild via Cross-granularity Alignmentcited by 10
  9. 2021PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Datasetcited by 9
  10. 2023GaitContour: Efficient Gait Recognition based on a Contour-Pose Representationcited by 8
  11. 2025SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videoscited by 8
  12. 2025Watch Where You Move: Region-aware Dynamic Aggregation and Excitation for Gait Recognitioncited by 2

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