Motion Representations for Articulated Animation
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Cited by 64 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We propose novel motion representations for animating articulated objects consisting of distinct parts. In a completely unsupervised manner, our method identifies object parts, tracks them in a driving video, and infers their motions by considering their principal axes. In contrast to the previous keypoint-based works, our method extracts meaningful and consistent regions, describing locations, shape, and pose. The regions correspond to semantically relevant and distinct object parts, that are more easily detected in frames of the driving video. To force decoupling of foreground from background, we model non-object related global motion with an additional affine transformation. To facilitate animation and prevent the leakage of the shape of the driving object, we disentangle shape and pose of objects in the region space. Our model can animate a variety of objects, surpassing previous methods by a large margin on existing benchmarks. We present a challenging new benchmark with high-resolution videos and show that the improvement is particularly pronounced when articulated objects are considered, reaching 96.6% user preference vs. the state of the art.
Key facts. Cited by 254 papers in the map (data through 13 Oct 2026). Builds on 37 of its 44 references that are in the map. First posted on arXiv 22 Apr 2021.
Builds on
37 of 44 references.
References · 37
- 2014Adam: A Method for Stochastic Optimizationcited by 37,093
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,656
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,687
- 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,178
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,062
- 2017In Defense of the Triplet Loss for Person Re-Identificationcited by 785
- 2017VoxCeleb: a large-scale speaker identification datasetcited by 719
- 2020First Order Motion Model for Image Animationcited by 702
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
- 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 524
- 2017MoCoGAN: Decomposing Motion and Content for Video Generationcited by 524
- 2018Video-to-Video Synthesiscited by 390
25 more
- 2019FSGAN: Subject Agnostic Face Swapping and Reenactmentcited by 320
- 2018Everybody Dance Nowcited by 314
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2018Deep Video Portraitscited by 267
- 2020Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learningcited by 220
- 2018Animating Arbitrary Objects via Deep Motion Transfercited by 207
- 2016Temporal Generative Adversarial Nets with Singular Value Clippingcited by 198
- 2019Few-shot Video-to-Video Synthesiscited by 197
- 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
- 2017Deformable GANs for Pose-based Human Image Generationcited by 166
- 2019Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesiscited by 161
- 2018GANimation: Anatomically-aware Facial Animation from a Single Imagecited by 160
- 2019SCOPS: Self-Supervised Co-Part Segmentationcited by 100
- 2019MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targetscited by 90
- 2018Recycle-GAN: Unsupervised Video Retargetingcited by 89
- 2019Unsupervised Part-Based Disentangling of Object Shape and Appearancecited by 67
- 2021Playable Video Generationcited by 64
- 20193D Guided Fine-Grained Face Manipulationcited by 45
- 2019Unsupervised Keypoint Learning for Guiding Class-Conditional Video Predictioncited by 36
- 2019Make a Face: Towards Arbitrary High Fidelity Face Manipulationcited by 29
- 2020Motion-supervised Co-Part Segmentationcited by 28
- 2018Every Smile is Unique: Landmark-Guided Diverse Smile Generationcited by 23
- 2019Vid2Game: Controllable Characters Extracted from Real-World Videoscited by 18
- 2020Human Motion Transfer from Poses in the Wildcited by 17
- 2019Dual Generator Generative Adversarial Networks for Multi-Domain Image-to-Image Translationcited by 8
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Citing papers per year: 2021: 3; 2022: 33; 2023: 44; 2024: 77; 2025: 71; 2026: 26.
254 papers.
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