SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos
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Abstract (arXiv)
When analyzing human motion videos, the output jitters from existing pose estimators are highly-unbalanced with varied estimation errors across frames. Most frames in a video are relatively easy to estimate and only suffer from slight jitters. In contrast, for rarely seen or occluded actions, the estimated positions of multiple joints largely deviate from the ground truth values for a consecutive sequence of frames, rendering significant jitters on them. To tackle this problem, we propose to attach a dedicated temporal-only refinement network to existing pose estimators for jitter mitigation, named SmoothNet. Unlike existing learning-based solutions that employ spatio-temporal models to co-optimize per-frame precision and temporal smoothness at all the joints, SmoothNet models the natural smoothness characteristics in body movements by learning the long-range temporal relations of every joint without considering the noisy correlations among joints. With a simple yet effective motion-aware fully-connected network, SmoothNet improves the temporal smoothness of existing pose estimators significantly and enhances the estimation accuracy of those challenging frames as a side-effect. Moreover, as a temporal-only model, a unique advantage of SmoothNet is its strong transferability across various types of estimators and datasets. Comprehensive experiments on five datasets with eleven popular backbone networks across 2D and 3D pose estimation and body recovery tasks demonstrate the efficacy of the proposed solution. Code is available at https://github.com/cure-lab/SmoothNet.
Key facts. Cited by 64 papers in the map (data through 14 Oct 2026). Builds on 52 of its 78 references that are in the map. First posted on arXiv 27 Dec 2021.
Builds on
52 of 78 references.
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- 2021Skeletor: Skeletal Transformers for Robust Body-Pose Estimationcited by 26
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2022: 6; 2023: 20; 2024: 13; 2025: 15; 2026: 10.
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- 2023ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Prompting18 Jul 2023
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning3 Jul 2023
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset3 Jul 2023
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- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimationcited by 1
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- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregationcited by 1
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2025High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformer26 Dec 2025
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
- 2024CoCoGesture: Toward Coherent Co-speech 3D Gesture Generation in the Wild27 May 2024
- 2023HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation9 Apr 2023
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 130
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- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
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- 2023Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenescited by 68
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- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motion20 Feb 2026
- 2026RePose: A Real-Time 3D Human Pose Estimation and Biomechanical Analysis Framework for Rehabilitation2 Jan 2026
- 2025Rethinking the Spatio-Temporal Alignment of End-to-End 3D Perception29 Dec 2025
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025TwinOR: Photorealistic Digital Twins of Dynamic Operating Rooms for Embodied AI Research10 Nov 2025
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