Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoning
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Abstract (arXiv)
Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability, which heavily limits their application in practice. Therefore, we focus on a challenging task of naturally and controllably generating realistic and diverse HSIs from textual descriptions. From human cognition, the ideal generative model should correctly reason about spatial relationships and interactive actions. To that end, we propose Narrator, a novel relationship reasoning-based generative approach using a conditional variation autoencoder for naturally controllable generation given a 3D scene and a textual description. Also, we model global and local spatial relationships in a 3D scene and a textual description respectively based on the scene graph, and introduce a partlevel action mechanism to represent interactions as atomic body part states. In particular, benefiting from our relationship reasoning, we further propose a simple yet effective multi-human generation strategy, which is the first exploration for controllable multi-human scene interaction generation. Our extensive experiments and perceptual studies show that Narrator can controllably generate diverse interactions and significantly outperform existing works. The code and dataset will be available for research purposes.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 16 Mar 2023.
Builds on
30 of 44 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2023: 1; 2024: 4; 2025: 3; 2026: 2.
10 papers.
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferencescited by 1
- 2026FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences15 Aug 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling13 Dec 2024
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis3 Dec 2024
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment20 Mar 2024
- 2024FORCE: Physics-aware Human-object Interaction17 Mar 2024
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generation29 Nov 2023