mlsanityData to 14 Oct 2026

EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting

arXiv 2406.19811 ↗First posted 28 Jun 2024cs.CVcited by 23

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Abstract (arXiv)

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent availability of affordable head-mounted cameras and egocentric data offers a more accessible and efficient means to understand human-object interactions in 3D environments. However, most existing methods for human activity modeling neglect the dynamic interactions with objects, resulting in only static representations. The few existing solutions often require inputs from multiple sources, including multi-camera setups, depth-sensing cameras, or kinesthetic sensors. To this end, we introduce EgoGaussian, the first method capable of simultaneously reconstructing 3D scenes and dynamically tracking 3D object motion from RGB egocentric input alone. We leverage the uniquely discrete nature of Gaussian Splatting and segment dynamic interactions from the background, with both having explicit representations. Our approach employs a clip-level online learning pipeline that leverages the dynamic nature of human activities, allowing us to reconstruct the temporal evolution of the scene in chronological order and track rigid object motion. EgoGaussian shows significant improvements in terms of both dynamic object and background reconstruction quality compared to the state-of-the-art. We also qualitatively demonstrate the high quality of the reconstructed models.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 69 of its 81 references that are in the map. First posted on arXiv 28 Jun 2024.

Builds on

69 of 81 references.

References · 69

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023Segment Anythingcited by 8,234
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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  8. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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  12. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
38 more
  1. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  5. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  9. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  10. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  13. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  14. 2020Rescaling Egocentric Visioncited by 540
  15. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  16. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  17. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  18. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  19. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
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  38. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 140

50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 10; 2026: 10.

23 papers.

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  1. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
  2. 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
  3. 2024DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstructioncited by 11
  4. 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
  5. 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 10
  6. 2025Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understandingcited by 8
  7. 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
  8. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
  9. 2025EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splattingcited by 4
  10. 2025Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Queryingcited by 4
  11. 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
  12. 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
11 more
  1. 2026DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstructioncited by 1
  2. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
  3. 2025DIV-FF: Dynamic Image-Video Feature Fields For Environment Understanding in Egocentric Videoscited by 0
  4. 2025Proactive Scene Decomposition and Reconstructioncited by 0
  5. 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstructioncited by 0
  6. 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splattingcited by 0
  7. 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Cloudscited by 0
  8. 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocationcited by 0
  9. 2026EgoHieraLoc: A Cortically Inspired Hierarchical Segmentation-Guided Framework for Egocentric Visual Query Localizationcited by 0
  10. 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Imagescited by 0
  11. 2026Stabilizing Camera-Controlled Novel View Synthesis at Inference Timecited by 0