Web-Scale Collection of Video Data for 4D Animal Reconstruction
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Abstract (arXiv)
Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited--offering as few as 2.4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)--an order of magnitude more than prior works. To demonstrate its utility, we focus on the 4D quadruped animal reconstruction task. To support this task, we present Animal-in-Motion (AiM), a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal-in-Motion, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower--revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos. Code and datasets are available at https://github.com/briannlongzhao/Animal-in-Motion.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 55 of its 78 references that are in the map. First posted on arXiv 3 Nov 2025.
Builds on
55 of 78 references.
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025PriVi: Towards A General-Purpose Video Model For Primate Behavior In The Wildcited by 2
- 20264DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Videocited by 2
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoringcited by 1
- 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
- 2026ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animalscited by 0
- 2026ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals29 Sep 2026
- 2026Kirin: Animal Motion Generation from In-the-Wild Video1 Sep 2026
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections4 Jul 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoring27 Apr 2026
- 20264DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video10 Mar 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2025PriVi: Towards A General-Purpose Video Model For Primate Behavior In The Wild12 Nov 2025