Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation
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Abstract (arXiv)
We present Stable Part Diffusion 4D (SP4D), a framework for generating paired RGB and kinematic part videos from monocular inputs. Unlike conventional part segmentation methods that rely on appearance-based semantic cues, SP4D learns to produce kinematic parts - structural components aligned with object articulation and consistent across views and time. SP4D adopts a dual-branch diffusion model that jointly synthesizes RGB frames and corresponding part segmentation maps. To simplify the architecture and flexibly enable different part counts, we introduce a spatial color encoding scheme that maps part masks to continuous RGB-like images. This encoding allows the segmentation branch to share the latent VAE from the RGB branch, while enabling part segmentation to be recovered via straightforward post-processing. A Bidirectional Diffusion Fusion (BiDiFuse) module enhances cross-branch consistency, supported by a contrastive part consistency loss to promote spatial and temporal alignment of part predictions. We demonstrate that the generated 2D part maps can be lifted to 3D to derive skeletal structures and harmonic skinning weights with few manual adjustments. To train and evaluate SP4D, we construct KinematicParts20K, a curated dataset of over 20K rigged objects selected and processed from Objaverse XL (Deitke et al., 2023), each paired with multi-view RGB and part video sequences. Experiments show that SP4D generalizes strongly to diverse scenarios, including real-world videos, novel generated objects, and rare articulated poses, producing kinematic-aware outputs suitable for downstream animation and motion-related tasks.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 69 of its 74 references that are in the map. First posted on arXiv 12 Sep 2025.
Builds on
69 of 74 references.
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38 more
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50 most cited of 69 All 69 (JSON)
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Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstructioncited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twinscited by 2
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Imagecited by 0
- 20264Director: Controlling Video World Models with Rigid 3D Geometrycited by 0
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image11 Sep 2026
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins13 Mar 2026
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction26 Jan 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
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