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HEIR: Learning Graph-Based Motion Hierarchies

arXiv 2510.26786 ↗First posted 30 Oct 2025cs.CV cs.GR cs.LGcited by 0

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Abstract (arXiv)

Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to model such dynamics typically rely on manually-defined or heuristic hierarchies with fixed motion primitives, limiting their generalizability across different tasks. In this work, we propose a general hierarchical motion modeling method that learns structured, interpretable motion relationships directly from data. Our method represents observed motions using graph-based hierarchies, explicitly decomposing global absolute motions into parent-inherited patterns and local motion residuals. We formulate hierarchy inference as a differentiable graph learning problem, where vertices represent elemental motions and directed edges capture learned parent-child dependencies through graph neural networks. We evaluate our hierarchical reconstruction approach on three examples: 1D translational motion, 2D rotational motion, and dynamic 3D scene deformation via Gaussian splatting. Experimental results show that our method reconstructs the intrinsic motion hierarchy in 1D and 2D cases, and produces more realistic and interpretable deformations compared to the baseline on dynamic 3D Gaussian splatting scenes. By providing an adaptable, data-driven hierarchical modeling paradigm, our method offers a formulation applicable to a broad range of motion-centric tasks. Project Page: https://light.princeton.edu/HEIR/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 52 references that are in the map. First posted on arXiv 30 Oct 2025.

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36 of 52 references.

References · 36

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2017Graph Attention Networkscited by 8,854
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
  8. 2018Hierarchical Graph Representation Learning with Differentiable Poolingcited by 786
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2018Neural Relational Inference for Interacting Systemscited by 339
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  12. 2021Motion Representations for Articulated Animationcited by 253
24 more
  1. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  2. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
  3. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  4. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  5. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 77
  6. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  7. 2023The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editingcited by 61
  8. 2023Posterior Distillation Samplingcited by 45
  9. 2023Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphscited by 44
  10. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 44
  11. 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
  12. 2020Hierarchical Style-based Networks for Motion Synthesiscited by 23
  13. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
  14. 2019Hierarchical Reinforcement Learning for Quadruped Locomotioncited by 20
  15. 2021Hierarchical Motion Understanding via Motion Programscited by 14
  16. 2023MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Fieldcited by 12
  17. 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Videocited by 12
  18. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  19. 2023Mesh-Guided Neural Implicit Field Editingcited by 10
  20. 2023Hierarchical generative modelling for autonomous robotscited by 9
  21. 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
  22. 2021Hierarchical Neural Implicit Pose Network for Animation and Motion Retargetingcited by 4
  23. 2021Joint Learning On The Hierarchy Representation for Fine-Grained Human Action Recognitioncited by 3
  24. 2023Verifiable Learned Behaviors via Motion Primitive Composition: Applications to Scooping of Granular Mediacited by 1

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