mlsanityData to 7 Oct 2026

DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

arXiv 2512.03000 ↗First posted 2 Dec 2025cs.CVcited by 5

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human-like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structurefrom-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce DynamicVerse, a physical-scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consisting of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 73 of its 89 references that are in the map. First posted on arXiv 2 Dec 2025.

Builds on

73 of 89 references.

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.

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  1. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control
  2. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model
  3. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling
  4. 2026Sekai2: From World Exploration to Interactive World Modeling
  5. 2026Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World
  6. 2026MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
  7. 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos
  8. 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models