MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
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Abstract (arXiv)
Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 26 of its 34 references that are in the map. First posted on arXiv 30 Apr 2026.
Builds on
26 of 34 references.
References · 26
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
14 more
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 116
- 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
- 2022LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discoverycited by 66
- 2024Learning the 3D Fauna of the Webcited by 59
- 2023Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimationcited by 47
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2022Pose for Everything: Towards Category-Agnostic Pose Estimationcited by 36
- 2023A Graph-Based Approach for Category-Agnostic Pose Estimationcited by 17
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 10
- 2024CapeX: Category-Agnostic Pose Estimation from Textual Point Explanationcited by 9
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Citing papers per year: 2026: 2.
2 papers.
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topology10 Oct 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026