Kirin: Animal Motion Generation from In-the-Wild Video
Not on the map. Why?
Abstract (arXiv)
Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 51 of its 62 references that are in the map. First posted on arXiv 1 Sep 2026.
Builds on
51 of 62 references.
References · 51
- 2017Attention Is All You Needcited by 60,361
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,307
- 2013Auto-Encoding Variational Bayescited by 4,053
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2025DINOv3cited by 1,414
- 2022Human Motion Diffusion Modelcited by 1,080
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
- 2022Autoregressive Image Generation using Residual Quantizationcited by 722
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
- 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
38 more
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
- 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
- 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 124
- 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
- 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
- 2022Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understandingcited by 103
- 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 87
- 2018Creatures great and SMAL: Recovering the shape and motion of animals from videocited by 84
- 2020Articulation-aware Canonical Surface Mappingcited by 81
- 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
- 2022LASSIE: Learning Articulated Shapes from Sparse Image Ensemble via 3D Part Discoverycited by 66
- 2022ViTPose++: Vision Transformer for Generic Body Pose Estimationcited by 65
- 2023Single Motion Diffusioncited by 65
- 2019Canonical Surface Mapping via Geometric Cycle Consistencycited by 63
- 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
- 2024Learning the 3D Fauna of the Webcited by 59
- 2022APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Trackingcited by 56
- 2022BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Informationcited by 51
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 20203D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single Viewcited by 40
- 2023MammalNet: A Large-scale Video Benchmark for Mammal Recognition and Behavior Understandingcited by 36
- 2020RGBD-Dog: Predicting Canine Pose from RGBD Sensorscited by 35
- 2021Birds of a Feather: Capturing Avian Shape Models from Imagescited by 30
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categoriescited by 29
- 2024Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videoscited by 26
- 2023Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videoscited by 21
- 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 20
- 2024AniMer: Animal Pose and Shape Estimation Using Family Aware Transformercited by 20
- 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motioncited by 19
- 2021Coarse-to-fine Animal Pose and Shape Estimationcited by 16
- 2025Web-Scale Collection of Video Data for 4D Animal Reconstructioncited by 9
- 2021Class-agnostic Reconstruction of Dynamic Objects from Videoscited by 8
- 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
- 20254D-Animal: Freely Reconstructing Animatable 3D Animals from Videoscited by 6
- 20244DPV: 4D Pet from Videos by Coarse-to-Fine Non-Rigid Radiance Fieldscited by 5
- 2025Model-based Metric 3D Shape and Motion Reconstruction of Wild Bottlenose Dolphins in Drone-Shot Videoscited by 4
50 most cited of 51 All 51 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.