MagicArticulate: Make Your 3D Models Articulation-Ready
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Abstract (arXiv)
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.
Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 17 Feb 2025.
Builds on
33 of 52 references.
References · 33
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2017Neural Discrete Representation Learningcited by 4,650
- 2022OPT: Open Pre-trained Transformer Language Modelscited by 3,464
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
- 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
- 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
21 more
- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
- 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 84
- 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
- 2024PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidancecited by 47
- 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
- 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
- 2020Point2Skeleton: Learning Skeletal Representations from Point Cloudscited by 37
- 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2022Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstructioncited by 21
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesiscited by 20
- 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
- 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
- 2023MoDA: Modeling Deformable 3D Objects from Casual Videoscited by 13
- 2023Functional Diffusioncited by 13
- 2024Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generationcited by 12
- 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 11
- 2024Learning Implicit Representation for Reconstructing Articulated Objectscited by 9
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
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Citing papers per year: 2025: 15; 2026: 28.
43 papers.
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- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesiscited by 7
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
31 more
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
- 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
- 2026SMAL-pets: SMAL Based Avatars of Pets from Single Imagecited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
- 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
- 20253DProxyImg: Controllable 3D-Aware Animation Synthesis from Single Image via 2D-3D Aligned Proxy Embeddingcited by 0
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objectscited by 0
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning21 Sep 2026
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control12 Jun 2026
- 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects9 Jun 2026
31 more
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects20 May 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generation13 Apr 2026
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis31 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026SMAL-pets: SMAL Based Avatars of Pets from Single Image17 Mar 2026
- 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation14 Mar 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging4 Feb 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis20 Jan 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters18 Dec 2025
- 20253DProxyImg: Controllable 3D-Aware Animation Synthesis from Single Image via 2D-3D Aligned Proxy Embedding17 Dec 2025
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation16 Sep 2025
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation12 Sep 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling26 Jun 2025
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models24 Jun 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025ARMO: Autoregressive Rigging for Multi-Category Objects26 Mar 2025
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesiscited by 7
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
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- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning21 Sep 2026
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026ViP-Rig: Visual-Prompted Controllable Rigging30 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects9 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
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