mlsanityData to 7 Oct 2026

MagicArticulate: Make Your 3D Models Articulation-Ready

arXiv 2502.12135 ↗First posted 17 Feb 2025cs.CV cs.GRcited by 43

Not on the map. Why?

Abstract (arXiv)

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 17 Feb 2025.

Builds on

33 of 52 references.

References · 33

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2017Neural Discrete Representation Learningcited by 4,650
  3. 2022OPT: Open Pre-trained Transformer Language Modelscited by 3,464
  4. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  5. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
  6. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
  7. 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
  8. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
  9. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
  10. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  11. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
  12. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
21 more
  1. 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
  2. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 84
  3. 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
  4. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  5. 2024PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidancecited by 47
  6. 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
  7. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  8. 2020Point2Skeleton: Learning Skeletal Representations from Point Cloudscited by 37
  9. 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
  10. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  11. 2022Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstructioncited by 21
  12. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  13. 2023Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesiscited by 20
  14. 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
  15. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  16. 2023MoDA: Modeling Deformable 3D Objects from Casual Videoscited by 13
  17. 2023Functional Diffusioncited by 13
  18. 2024Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generationcited by 12
  19. 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 11
  20. 2024Learning Implicit Representation for Reconstructing Articulated Objectscited by 9
  21. 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 15; 2026: 28.

43 papers.

Sort:

By area:

  1. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  2. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  3. 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
  4. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  5. 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
  6. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  7. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
  8. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  9. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
  10. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  11. 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesiscited by 7
  12. 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
31 more
  1. 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
  2. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  3. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  4. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  5. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  6. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
  7. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
  8. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  9. 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
  10. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
  11. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  12. 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
  13. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  14. 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
  15. 2026SMAL-pets: SMAL Based Avatars of Pets from Single Imagecited by 1
  16. 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
  17. 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
  18. 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
  19. 20253DProxyImg: Controllable 3D-Aware Animation Synthesis from Single Image via 2D-3D Aligned Proxy Embeddingcited by 0
  20. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  21. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  22. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
  23. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  24. 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
  25. 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objectscited by 0
  26. 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 0
  27. 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
  28. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  29. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  30. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
  31. 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0