mlsanityData to 14 Oct 2026

Puppeteer: Rig and Animate Your 3D Models

arXiv 2508.10898 ↗First posted 14 Aug 2025cs.CV cs.GRcited by 43

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Abstract (arXiv)

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative AI have revolutionized static 3D model creation, rigging and animation continue to depend heavily on expert intervention. We present Puppeteer, a comprehensive framework that addresses both automatic rigging and animation for diverse 3D objects. Our system first predicts plausible skeletal structures via an auto-regressive transformer that introduces a joint-based tokenization strategy for compact representation and a hierarchical ordering methodology with stochastic perturbation that enhances bidirectional learning capabilities. It then infers skinning weights via an attention-based architecture incorporating topology-aware joint attention that explicitly encodes inter-joint relationships based on skeletal graph distances. Finally, we complement these rigging advances with a differentiable optimization-based animation pipeline that generates stable, high-fidelity animations while being computationally more efficient than existing approaches. Extensive evaluations across multiple benchmarks demonstrate that our method significantly outperforms state-of-the-art techniques in both skeletal prediction accuracy and skinning quality. The system robustly processes diverse 3D content, ranging from professionally designed game assets to AI-generated shapes, producing temporally coherent animations that eliminate the jittering issues common in existing methods.

Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). Builds on 79 of its 105 references that are in the map. First posted on arXiv 14 Aug 2025.

Builds on

79 of 105 references.

References · 79

  1. 2017Attention Is All You Needcited by 60,361
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  3. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  4. 2022Human Motion Diffusion Modelcited by 1,080
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  11. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
  12. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 228
38 more
  1. 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 207
  2. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  3. 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
  4. 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 185
  5. 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
  6. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
  7. 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
  8. 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistencycited by 144
  9. 2024CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videoscited by 128
  10. 2024Randomized Autoregressive Visual Generationcited by 127
  11. 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 125
  12. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  13. 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 115
  14. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
  15. 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
  16. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 104
  17. 2024STAG4D: Spatial-Temporal Anchored Generative 4D Gaussianscited by 102
  18. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
  19. 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 100
  20. 2025PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyondcited by 95
  21. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 87
  22. 2024TC4D: Trajectory-Conditioned Text-to-4D Generationcited by 77
  23. 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
  24. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  25. 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
  26. 2024Learning the 3D Fauna of the Webcited by 59
  27. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  28. 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusioncited by 56
  29. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 53
  30. 2025SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generationcited by 48
  31. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  32. 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
  33. 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
  34. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
  35. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  36. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  37. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  38. 2020Point2Skeleton: Learning Skeletal Representations from Point Cloudscited by 37

50 most cited of 79 All 79 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 37.

43 papers.

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  1. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  2. 2025SS4D: Native 4D Generative Model via Structured Spacetime Latentscited by 8
  3. 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
  4. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
  5. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 6
  6. 2026Choreographing a World of Dynamic Objectscited by 5
  7. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  8. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  9. 2026Full-4D: Generating Full-Scope 4D Scenes from a Single-View Videocited by 5
  10. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  11. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  12. 2026Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generationcited by 4
31 more
  1. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  2. 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 3
  3. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  4. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  5. 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
  6. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  7. 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
  8. 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxiescited by 1
  9. 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimizationcited by 1
  10. 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
  11. 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 1
  12. 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
  13. 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
  14. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
  15. 20253DProxyImg: Controllable 3D-Aware Animation Synthesis from Single Image via 2D-3D Aligned Proxy Embeddingcited by 0
  16. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  17. 2026Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Trainingcited by 0
  18. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  19. 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
  20. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  21. 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
  22. 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
  23. 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
  24. 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objectscited by 0
  25. 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
  26. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  27. 2026A Geodesic Cut-Cell Prior for Neural Skinningcited by 0
  28. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  29. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
  30. 2026CAST: Real-Time Motion Capture for Any Skeleton Topologycited by 0
  31. 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0