mlsanityData to 7 Oct 2026

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

arXiv 2405.15425 ↗First posted 24 May 2024cs.GR cs.CVcited by 37

Not on the map. Why?

Abstract (arXiv)

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for scene reconstruction that leverage mixtures of 3D Gaussians to model radiance fields, we formalize and generalize the modeling of scattering and emissive media using mixtures of simple kernel-based volumetric primitives. We introduce closed-form solutions for transmittance and free-flight distance sampling for different kernels, and propose several optimizations to use our method efficiently within any off-the-shelf volumetric path tracer. We demonstrate our method as a compact and efficient alternative to other forms of volume modeling for forward and inverse rendering of scattering media. Furthermore, we adapt and showcase our method in radiance field optimization and rendering, providing additional flexibility compared to current state of the art given its ray-tracing formulation. We also introduce the Epanechnikov kernel and demonstrate its potential as an efficient alternative to the traditionally-used Gaussian kernel in scene reconstruction tasks. The versatility and physically-based nature of our approach allows us to go beyond radiance fields and bring to kernel-based modeling and rendering any path-tracing enabled functionality such as scattering, relighting and complex camera models.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 18 of its 94 references that are in the map. First posted on arXiv 24 May 2024.

Builds on

18 of 94 references.

References · 18

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  8. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  9. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  10. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  11. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  12. 2022NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networkscited by 20
6 more
  1. 2018A Radiative Transfer Framework for Spatially-Correlated Materialscited by 7
  2. 2022Neural Assets: Volumetric Object Capture and Rendering for Interactive Environmentscited by 6
  3. 2021An unbiased ray-marching transmittance estimatorcited by 5
  4. 2020Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximationscited by 3
  5. 2022A Learned Radiance-Field Representation for Complex Luminairescited by 3
  6. 2021Three-dimensional Epanechnikov mixture regression in image codingcited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 16; 2026: 17.

37 papers.

Sort:

  1. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  2. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  3. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  4. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  5. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  6. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
  7. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  8. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  9. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  10. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  11. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  12. 2025GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splattingcited by 4
25 more
  1. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
  2. 2025Photoreal Scene Reconstruction from an Egocentric Devicecited by 2
  3. 2025SAGOnline: Segment Any Gaussians Onlinecited by 2
  4. 2026Gabor Fields: Orientation-Selective Level-of-Detail for Volume Renderingcited by 2
  5. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
  6. 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 2
  7. 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splattingcited by 1
  8. 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 1
  9. 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
  10. 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
  11. 2026Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstructioncited by 1
  12. 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstructioncited by 1
  13. 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
  14. 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
  15. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 0
  16. 2025The Impact and Outlook of 3D Gaussian Splattingcited by 0
  17. 2025From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fieldscited by 0
  18. 2026Generalized non-exponential Gaussian splattingcited by 0
  19. 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
  20. 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 0
  21. 2026Fast Voxelization and Level of Detail for Microgeometry Renderingcited by 0
  22. 2026Instant Colorization of Gaussian Splatscited by 0
  23. 2026Gaussian Volumetric Representation for Efficient Shear-Warp Visualizationcited by 0
  24. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  25. 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0