Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin
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Abstract (arXiv)
3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 18 of its 35 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
18 of 35 references.
References · 18
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024Depth Anything V2cited by 1,422
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023Segment Any 3D Gaussianscited by 161
- 2020LiDARsim: Realistic LiDAR Simulation by Leveraging the Real Worldcited by 137
- 2023Neural Kernel Surface Reconstructioncited by 104
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
6 more
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splattingcited by 28
- 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2024Reflectivity Is All You Need!: Advancing LiDAR Semantic Segmentationcited by 9
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scenecited by 5
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
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Citing papers per year: 2026: 2.
2 papers.