The Impact and Outlook of 3D Gaussian Splatting
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Abstract (arXiv)
Since its introduction, 3D Gaussian Splatting (3DGS) has rapidly transformed the landscape of 3D scene representations, inspiring an extensive body of associated research. Follow-up work includes analyses and contributions that enhance the efficiency, scalability, and real-world applicability of 3DGS. In this summary, we present an overview of several key directions that have emerged in the wake of 3DGS. We highlight advances enabling resource-efficient training and rendering, the evolution toward dynamic (or four-dimensional, 4DGS) representations, and deeper exploration of the mathematical foundations underlying its appearance modeling and rendering process. Furthermore, we examine efforts to bring 3DGS to mobile and virtual reality platforms, its extension to massive-scale environments, and recent progress toward near-instant radiance field reconstruction via feed-forward or distributed computation. Collectively, these developments illustrate how 3DGS has evolved from a breakthrough representation into a versatile and foundational tool for 3D vision and graphics.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 30 references that are in the map. First posted on arXiv 30 Oct 2025.
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24 of 30 references.
References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
12 more
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
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