mlsanityData to 14 Oct 2026

TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors

arXiv 2504.12799 ↗First posted 17 Apr 2025cs.CVcited by 14

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Abstract (arXiv)

Reconstructing transparent surfaces is essential for tasks such as robotic manipulation in labs, yet it poses a significant challenge for 3D reconstruction techniques like 3D Gaussian Splatting (3DGS). These methods often encounter a transparency-depth dilemma, where the pursuit of photorealistic rendering through standard α-blending undermines geometric precision, resulting in considerable depth estimation errors for transparent materials. To address this issue, we introduce Transparent Surface Gaussian Splatting (TSGS), a new framework that separates geometry learning from appearance refinement. In the geometry learning stage, TSGS focuses on geometry by using specular-suppressed inputs to accurately represent surfaces. In the second stage, TSGS improves visual fidelity through anisotropic specular modeling, crucially maintaining the established opacity to ensure geometric accuracy. To enhance depth inference, TSGS employs a first-surface depth extraction method. This technique uses a sliding window over α-blending weights to pinpoint the most likely surface location and calculates a robust weighted average depth. To evaluate the transparent surface reconstruction task under realistic conditions, we collect a TransLab dataset that includes complex transparent laboratory glassware. Extensive experiments on TransLab show that TSGS achieves accurate geometric reconstruction and realistic rendering of transparent objects simultaneously within the efficient 3DGS framework. Specifically, TSGS significantly surpasses current leading methods, achieving a 37.3% reduction in chamfer distance and an 8.0% improvement in F1 score compared to the top baseline. The code and dataset are available at https://longxiang-ai.github.io/TSGS/.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 47 of its 85 references that are in the map. First posted on arXiv 17 Apr 2025.

Builds on

47 of 85 references.

References · 47

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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35 more
  1. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
  2. 2020Neural Sparse Voxel Fieldscited by 959
  3. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  4. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
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  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
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  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  12. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  13. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  14. 2020PatchmatchNet: Learned Multi-View Patchmatch Stereocited by 207
  15. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  16. 2019Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Imagescited by 164
  17. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  18. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
  19. 2024Lumina-T2X: Transforming Text into Any Modality, Resolution, and Duration via Flow-based Large Diffusion Transformerscited by 137
  20. 2017Learning Efficient Point Cloud Generation for Dense 3D Object Reconstructioncited by 133
  21. 2024T-Rex2: Towards Generic Object Detection via Text-Visual Prompt Synergycited by 94
  22. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  23. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  24. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
  25. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  26. 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
  27. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  28. 2022ClearPose: Large-scale Transparent Object Dataset and Benchmarkcited by 46
  29. 2020Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objectscited by 23
  30. 2022iDF-SLAM: End-to-End RGB-D SLAM with Neural Implicit Mapping and Deep Feature Trackingcited by 22
  31. 2023NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objectscited by 14
  32. 2025TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulationcited by 10
  33. 2022VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAMcited by 7
  34. 2024NeRF-Det++: Incorporating Semantic Cues and Perspective-aware Depth Supervision for Indoor Multi-View 3D Detectioncited by 4
  35. 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 4

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Citing papers per year: 2025: 5; 2026: 9.

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