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Drive-Through 3D Vehicle Exterior Reconstruction via Dynamic-Scene SfM and Distortion-Aware Gaussian Splatting

arXiv 2603.26638 ↗First posted 27 Mar 2026cs.CV cs.ROcited by 0

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Abstract (arXiv)

High-fidelity 3D reconstruction of vehicle exteriors improves buyer confidence in online automotive marketplaces, but generating these models in cluttered dealership drive-throughs presents severe technical challenges. Unlike static-scene photogrammetry, this setting features a dynamic vehicle moving against heavily cluttered, static backgrounds. This problem is further compounded by wide-angle lens distortion, specular automotive paint, and non-rigid wheel rotations that violate classical epipolar constraints. We propose an end-to-end pipeline utilizing a two-pillar camera rig. First, we resolve dynamic-scene ambiguities by coupling SAM 3 for instance segmentation with motion-gating to cleanly isolate the moving vehicle, explicitly masking out non-rigid wheels to enforce strict epipolar geometry. Second, we extract robust correspondences directly on raw, distorted 4K imagery using the RoMa v2 learned matcher guided by semantic confidence masks. Third, these matches are integrated into a rig-aware SfM optimization that utilizes CAD-derived relative pose priors to eliminate scale drift. Finally, we use a distortion-aware 3D Gaussian Splatting framework (3DGUT) coupled with a stochastic Markov Chain Monte Carlo (MCMC) densification strategy to render reflective surfaces. Evaluations on 25 real-world vehicles across 10 dealerships demonstrate that our full pipeline achieves a PSNR of 28.66 dB, an SSIM of 0.89, and an LPIPS of 0.21 on held-out views, representing a 3.85 dB improvement over standard 3D-GS, delivering inspection-grade interactive 3D models without controlled studio infrastructure.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 27 references that are in the map. First posted on arXiv 27 Mar 2026.

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15 of 27 references.

References · 15

  1. 2023Segment Anythingcited by 8,158
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021LoFTR: Detector-Free Local Feature Matching with Transformerscited by 974
  4. 2025SAM 3: Segment Anything with Conceptscited by 835
  5. 2023RoMa: Robust Dense Feature Matchingcited by 296
  6. 2024Global Structure-from-Motion Revisitedcited by 215
  7. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  8. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 130
  9. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  10. 2025RoMa v2: Harder Better Faster Denser Feature Matchingcited by 44
  11. 2024MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurementscited by 22
  12. 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 22
3 more
  1. 20243DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibrationcited by 12
  2. 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
  3. 2026Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splattingcited by 1

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