Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
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Abstract (arXiv)
We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 52 of its 61 references that are in the map. First posted on arXiv 15 Jun 2025.
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References · 52
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
38 more
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024Revising Densification in Gaussian Splattingcited by 127
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 81
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 2022nerf2nerf: Pairwise Registration of Neural Radiance Fieldscited by 39
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
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